Back when Re:Verse was announced as a 'free' game bundled with any purchase of Resident Evil Village, I couldn't deny my interest in the concept of Resident Evil characters from across the main-line games coming together; Jack Baker meeting Nemesis for instance. However, iconic characters such as Wesker were absent due to this being composed pretty much entirely of reāused RE Engine assets (Then again, this wouldn't be an ideal resurgence of characters such as he, who hadn't made an appearance in a game for years.) Despite that, it was nice to see older outfits / variations return in the form of skins like Leon's RE6 leather jacket; The most effort that was put in, though ultimately locked behind microtransactions which unfortunately leaves that redundant.
From the very first reveal where we were given a peek at how the game looked, something felt.. off, which gave me the feeling that this experience wouldn't last. This was indeed confirmed when I played it myself, even as far back as being on the main menu where I browsed through the battle pass, already giving me a bad taste in my mouth. I believe I did get a slither of enjoyment out of playing at first but it didn't take long for that to change with the tedious loop, the lack of variety in both modes and maps not doing any favours. Thus, I had this game uninstalled for a while.
However, I returned when the third map - The Village, which should've been there at launch - was added as part of an update, seeing as I felt determined to get every achievement before the inevitable abandonment. I managed to do so, but I recall it not being without its frustrations as I got closer and closer to my goal, feeling relieved when I uninstalled it for the last time after at last achieving victory. To say that the gameplay had its problems would certainly be an understatement, then there was the monetization system and whole debacle about needing to link a Capcom account to play which I'm sure left many to not even bother, knowing what they'd be getting into anyway. All in all, this did come across as a lazy, rushed 'cashgrab', and definitely didn't do the whole crossover concept that intrigued me justice. Suffering a similar, if not worse, fate to Resistance, I hope Capcom has learned their lesson and will focus all of their efforts into the primary game that's being developed moving forward. Thankfully, Village is not quite RE3R in regards to a significant lack of content.