Resident Evil RE:Verse Review: Wasted Potential
Resident Evil RE:Verse had the potential to be an engaging competitive experience, but it ultimately falls short due to several missing components crucial for a successful multiplayer game.
As a mercenary-style game, players don’t expect a deep narrative, but strong design, solid gameplay mechanics, and effective matchmaking are essential. Unfortunately, RE:Verse struggles in these areas.
Character and Creature Selection: A Missed Opportunity
The roster of playable characters is underwhelming. The inclusion of lesser-known figures like Canine and Lobo feels like a missed opportunity, given the availability of iconic characters such as Albert Wesker and Carlos Oliveira from the Resident Evil 3 Remake. Similarly, the limited creature selection—while featuring staples like the Tyrant—could have been vastly improved with classic enemies like Lickers, Hunter Beta, and G-Birkin.
Gameplay and Longevity Issues
While RE:Verse can be fun for a few hours, its lack of variety quickly leads to monotony. A limited selection of characters, creatures, and maps severely impacts replayability. Introducing more playable content would have significantly enhanced the experience.
The coin system isn’t terrible, but it lacks meaningful progression mechanics for new players. Competitive games benefit from systems that allow players to earn currency through challenges or training missions, which would serve both as tutorials and incentives for engagement. An offline mode with bots across different difficulty levels would have been another great way to allow players to refine their skills before jumping into online matches.
Matchmaking and Technical Issues
The matchmaking system is arguably the biggest flaw in RE:Verse. The point system is poorly balanced, and the absence of dedicated servers makes online play frustrating. High ping and latency issues frequently render matches unplayable, severely impacting the overall experience. Implementing LAN functionality or a proper matchmaking system with regional servers would have alleviated many of these problems.
Monetization Decisions: Poor Planning
One of the most baffling decisions was the inclusion of cosmetics and a battle pass in a game that was doomed for shutdown. Many players spent money on these features, only for them to become meaningless when support for the game was discontinued. Had RE:Verse featured better matchmaking and offline play, these monetization choices might have been justified—but as it stands, they only add to players’ frustration.
Final Verdict
Resident Evil RE:Verse had potential, but it suffers from a lack of engaging content, poorly implemented matchmaking, and questionable monetization. While it may provide brief entertainment for Resident Evil fans, its shortcomings make it difficult to recommend for long-term play.