TOMB RAIDER SERIES TO ESCAPE ITS COLONIAL PAST
British adventurer Lara Croft will transition from being a raider of tombs to a seeker of truth as Evil Hat Productions and Crystal Dynamics seek to redefine the Tomb Raider series in order to escape a history wounded by colonialism, according to an excerpt from the official Tomb Raider Shadows of Truth RPG rulebook.
"Raiding, as depicted in the original Tomb Raider games and stories, involves going to ancient tombs and historical sites of different civilisations and acquiring artefacts. It operates on the assumption of 'finders keepers' that grants raiders with the means and the drive to claim ownership of artefacts, regardless of whether they have any historical or cultural claim to the treasure."
"Later games released in the franchise have started the work of addressing this by having Lara Croft acknowledge her past mistakes and try to understand and show respect for the cultures and communities she comes into contact with. She has also worked to reform raider culture and raise the awareness of her peers."
"Lara no longer decorates her mantle with mythic artefacts - as a raider she prioritises seeking out the truth. Much of this game is inspired by her humanity, struggle with heroism, and her tenacity. We believe that all three aspects are an important component in creating a game that celebrates history and culture while acknowledging the respect and work required to live in a world wounded by colonialism."
"In this game, we seek to continue in that work alongside Crystal Dynamics by creating a sandbox for you to tell stories that address colonialist themes in play and create your own stories of respect and support for the people and cultures your Seekers encounter."