In 2006, the first Saints Row was released and was often considered a Grand Theft Auto clone. But the comparison grew thinner with each release, especially when Saints Row: The Third arrived in 2011, which separated the series from its former rival with its wacky, campy humor.
The game starts with a brief history of the Saints' rise from street thugs to pop culture icons, culminating in the protagonist's election to the presidency. The game's fast-paced action and nonconformity may overwhelm newcomers, but it's a unique experience.
Like its predecessors, Saints Row IV blends seriousness with camp and satire. It also includes countless references and homages to various pop culture phenomena, but these don't hinder the main story from being original. The writing is excellent, with minor hiccups, and the characters are well-developed and often amusing.
The gameplay dynamics are similar to Saints Row: The Third at first but evolve as the game progresses. The AI has dramatically improved, and you need to be tactical this time to defeat enemies. Superpowers add another layer of gameplay (and it's fun as FUCK to fly around, you'll never drive again), and the level of customization, from vehicles to weapons, remains high.
The side-missions (or Quests) are better integrated than in the last game, with clear descriptions and rewards. There are also "Loyalty" missions where you spend time with your gang members to upgrade them with superpowers.
Shout out to them including the "press button, receive sex". That feature is pretty much a reference to BioWare romance options. 😜
The game has decent sound design, though many of the songs on radio are mid and a far cry from Rockstar's GTA. On the other hand, the voice cast delivers a strong performance. Graphically, Saints Row IV is a modest step up from its predecessor.
In conclusion, Saints Row IV is a risk-taking but enjoyable "space opera". It's funny on default, serious when it needs to be, and the last solid entry in the series.