After having played the Switch version for about 9 months beforehand, lemme tell ya:
Shiren 6 may be a bit unbalanced at times.
Shiren 6 may be a bit unfair at times.
Shiren 6 may get a little samey at times.
But it is, by far, one of the best ways to be introduced to this branch of the Mystery Dungeon franchise.
Shiren 6 is a back to basics sort of game after 5/Tower of Fate overloads you with several mechanics. It's honestly quite refreshing to go between the two.
If you approach this game the same way you would a casual Pokemon Mystery Dungeon game, you're gonna get smoked, no questions asked. Damage is played fast and loose in this entry, so thinking about your next action is more critical than ever. Those that have braved the 99f dungeons of those games will fare much better, though a little growing pain is to be expected.
Shiren is all about utilizing every tool in your arsenal to make it through the dungeon. Staves, Scrolls, Pots, heck, even a bag of money are all viable weapons inside the mystery dungeon.
This game received several QoL updates over the year on the switch version, which Steam players will be blessed to have from the get go- a massive Storehouse, the ability to reference item prices via item naming, the Monster Dojo challenges which will teach you how to cope with the myriad of monster abilities, and the ability to play as other characters, even monsters, to spice up how you roll.
The DLC is highly recommended if you want to complete your Notebook. Trust me, you do NOT want to do endless runs of Inference EX trying to make an Appraiser's Bracelet spawn in, or struggle with Isle of the Mighty for the brief chance at finding the Expulsion Scroll on the final floors. You're SOL when it comes to the Accurate Sword, though!
If you feel you need a helping hand, there's an incredibly in depth wiki written by sharksnack. Give that a search if you need the dirty details.
10/10, would get smoked by a Cave Mamel again