I'll just play a little bit mo- WHEN THE HELL DID THE SUN COME UP?!
So, for the record. I grew up in Kentucky. Not as deep south as Mississippi where the game is set, but still close enough to recognize the feel of the story and the characters.
South of Midnight is a game set in the deep south focusing on folklore and urban legends of that region, and is something that I started playing around 10:00 PM and had to force myself to stop playing at 6:00 AM or else i wouldn't have any sleep before work. If that doesn't tell you what you need to know, I don't know what will.
But I'm gonna try anyways.
The Good
A damn near unique story and setting
South of Midnight is set in modern day Mississippi but in an urban fantasy setting with folklore figures from the deep south such as rougarou and Hugging Molly (for anyone who's fought her, thats a real cryptid. Look it up.) The ONLY other game I can think of that has done anything with that theme is Where the Water Tastes Like Wine which is a good game, but a completely different genre.
I have related to EVERY damn part of the story so far
That does rather speak for how completely fucked my childhood was, but yeah. So far the story beats from when Hazel gets her weaver picks all the way up to where I currently left off at the start of chapter 10... yeah... I spotted what Molly was well before the story revealed it because, well, I know exactly what those kids were feeling. Been there, done that, worn the bruises. I would've been right alongside that preacher woman ringing the bell. I knew, if not exactly how Benji felt, then at least pretty close to it. This game kinda hurt to play in spots, but it only made me want to play more.
YE GODS THE MUSIC
Get the soundtrack. If you don't get it on here I can promise you it is on Spotify and likely iTunes and Apple Music. Good gods this music. I freakin' wept during the bit on the giant tree.
The Bad
Combat can be clunky at first
I had few problems with it, though early on it was a bear beacuse you didn't have all your tools yet and enemies could easily make mince out of Hazel if she got surrounded... but a few chapters in when you hit the road it became a lot more intuitive for me... for me. My wife doesn't like the combat (though she's from Louisiana originally so she is all in on the story and is going to play it to the end come hell or high water... well... more high water) but I'm perfectly fine with it.
GET THE FLOOF!
Part of my wife's problems with the combat stemmed from this: we realized as we were playing simultainiously that despite being around the same part of the game, I had almost the entire skill tree unlocked that could be unlocked and she... didn't. Hot tip: explore everywhere. You can summon the weave to show you what the correct path forward is at any point. Do that, then go ANYWHERE ELSE! You will likely uncover spheres of (I am not kidding) floof, which let you upgrade your abilities. Grab them wherever you can. You'll thank me.
TL;DR: An outstanding and unique title with a story that has me hooked from the word go. I'm going to likely play this through to the end tomorrow and an announcement of DLC plans would make me a very happy gamer.