Won't give you a grand slap across the face, it's an unpolished game with little ambition. It just wants to give you a lot of stuff to explore (about 30 hours to 100% the map) and a nice, sometimes touching banter between characters along the way.
It was clearly made with a lot of love, only the very end of it feels like something to be done with.
Regarding the soulslite debate, allow me to explain: you can adjust difficulty in real time, putting it anywhere between "baby's first Zelda" - I mean don't give it to babies, it's pretty brutal - and "damage sponges kill you in one hit".
This title has nothing to do with the design of a Souls game, but it does provide decent challenge if you put the mob's health and damage sliders somewhere around 1.5, and leave the poise sliders at Standard values.
That way you actually can get killed and have an incentive to get parries in and practice your combos, but you will have enough wiggle room to power through the - many - animation glitches and won't end up stuck on even end game fights for more than a few minutes. Most mobs are just too inconsequential to take more of your time than this imo.
All in all, it's a sweet little game if you've already combed through Horizons/Zeldas, Elden Ring and the like.
Final point because I couldn't find anyone talking about it: the flying orbs across the map are teleport beacons that you eventually activate with an ability called Intium Flash. When you see two orbs linked by a blue beam, the farther one is generally impossible to lock on. You'll have to flash to the first one, then to the second in mid-air. Nothing will happen if you try to just stand under the closer one and press keys.
Either I'm dumb or the game doesn't explain that clearly, so I lost a bit of time assuming these things were for an upgraded version of the skill. Until I just hit the thing like an angry ape, because that's the right thing to do.