It's okay, Victor.
The fourth chapter of The Dream Machine finds you, Victor Neff, having to find a way to enter yet another person's dream.
In what is probably the most technically faulty chapter in the game (I suffered from three separate game crashes in the opening half an hour of the game while trying to solve a puzzle), you will find yourself reminiscing about your own past and your relation to yourself and others around you.
Strange that this is the chapter of the game with the least reviews, for I think it is one of the strongest narrative-wise. A lot is revealed about the building's owner, and it contains a finely crafted puzzle wherein you must stitch together and rearrange the format of the house / apartment you find yourself inhabiting within the dreamscape.
Perhaps many were turned off by a few of the puzzle quirks, where you have to wander around for a while, trying to figure out what to do. While somewhat ambiguous, these problems can be rectified by finding the one or two text guides scattered around on the internet. Once these early obstacles are surpassed, however, the chapter glides along with an earnest pace, with the remaining puzzles being intuitive to solve and fantastically thought out. The game remains as graphically interesting as always, perhaps even more-so than before, and the writing skews from hilarious, to sad, to heartfelt, to the minutiae of conversation around a coffee table. It captures all these emotions masterfully.
I would score this chapter a nine out of ten, brought low only by technical fault and occasional ambiguity when the game doesn't telegraph that you are supposed to backtrack. Otherwise, wonderful, wonderful stuff again.