The Dream Machine has an eerily dark yet childlike quality akin to Fran Bow in its themes and art. While I'm not the biggest fan of this particular style of claymation, The Dream Machine is beautiful and raw in the craft involved in the creation of this game as we are transported into the characters' intricately crafted dreams. We're able to gaze into what each characters' daily slice of life and then, in turn, gaze deeper into their dreams. In doing so, we gaze into our protagonist, Victor Neff's, mind (and all versions of him) as he traverses these dreamscapes, while simultaneously we gaze more deeply at our own reflection in the psychological dreamland abyss and philosophical void while playing. 8.5/10
Chapter 5: These are the best chapters of the game mechanically really pushing the bounds of the dream realms and developing world-building surrounding the mapping of the dream world and how interconnected our (sleeping) lives are. 9/10