From its stunning landscapes to its characteristic wildlife, Mississippi Acres Preserve holds a special place in the hearts of hunters. Now, after devastating flooding, warden Immi Davis needs your help to get the community back on their feet – and figure out what’s been going bump in the night.
Name
TheHunter: Call of the Wild - Mississippi Acres Preserve
A bit of a pain in the ass considering the amount of "vertically challenged" animals (there's like 6 class 1-2 animals, and gators) and the abundance of tall foliage obscuring sight lines (fields of knee height brushes, and tons of bushes taller than the hunter). I've no problems with gators in particular so far, since they hang out near the waters where the brushes are sparse, and they have been floating towards the banks after they die, it'll still be nice to have a hunter that can do something as basic as swimming though, instead of being blocked by invisible walls when water levels reach a certain depth that you can't actually see.
Politics & Plot
The sentiment seems to ring true that "People who complain about politics in games, actually really love politics in games, but are just disappointed that it's not their version of politics". Antagonistic people committing fuckeries in the game reserve isn't an uncommon plot thread in the other reserves, but people seem to really take an issue with this one for racial reasons... in the Southern US setting... where the confederate flag is commonly flown with patriotic pride, despite being the flag of racist traitors who wanted to preserve slavery... It seems pretty appropriate to portray some degree of racial tension in the plot, if a bit stereotypical & a low hanging fruit. The racism aspect is more of undertones & euphemisms rather than the plot's driving force: big gaming club is conspiring against the smaller camp to make more profit, smaller camp finds illegal alligator poaching side-hustle by the big gaming club's underlings, smaller camp blackmails larger club to get them off their backs, the end.