This story offers something unique and great part about it is that it doesn’t feel generic like other stories in the game.
However, after finishing it I have to say I was left with slight disappointment, mainly because it was too short and it’s also missing the challenging, survival part from classic mode.
The introduction, the new home building, the ability to build new stuff, conversations, radio improvement and a lot of other details made it very exciting. It also seemed very challenging at the beginning because of the starting circumstances and characters' state.
I was hoping for this story to be an average length or even half of that because moments before it ended I literally thought I was at about 20 or barely 30 percent on progress at most.
I think it had a lot more potential if it continued with minor changes from the point where it ended and allowed player to tailor the story towards the end. This would decide whether characters survive or not which is very challenging and fun part from original stories.
There is no much exploring even considering it's a story mode. Crafting and building stuff almost doesn’t have any impact since story is so short (for example; there are even cold days but it seems like it doesn’t matter if you build heater or not because game just wants you to follow the main story). It feels like there are not many challenges, no war. When the game tells you the character’s story, that’s it, it ends.
Even though I enjoyed the story and the way it was implemented with clues, it somehow felt like not a lot happens and you never truly have an impact on the actual story. It also leaves you without a clue what happened after.
I would've loved if story was just somehow longer allowing player to enjoy new content/ locations/home more which would in the same time make it more challenging and impactful from player’s side.