A beautiful 4-hour game with the same emotional impact of similar games of the 16-bit era.
I got this game because I'm a sucker for the graphic design--it's reminiscent of the best RPGs of the 16-bit era, such as Final Fantasy 2/3 (or 4/6, depending on how you count them), Chrono Trigger, and Secret of Mana. But what actually got me to play it was that I saw a YouTube video of "Terrible Games I Loved" (he defined "terrible" to include ones that weren't really games...possibly unfair but it got me to fire it up, so I'm happy) and decided to play it for the very reasons he said it was great but not much of a game: phenomenal story (made him cry), and more of an interactive story (I like to play those while I eat). It was mysterious at first, but it built into a phenomenal interweaving of story points across the game into a touching finale.
What I loved about the game:
-The visuals are up there with the 16-bit classics--most notably, Final Fantasy 3 aka 6. A fair scene is reminiscent of the beginning of Chrono Trigger. I loved the style.
-The music is gorgeous. Perfect compositions for the game. I heard this was "made by one guy using RPG Maker software"--so I expected everything to be canned and imperfect, do-with-what-they-had assets. I was wrong. Amazing graphics and music all around.
-The story is fantastic, doing a great job of keeping you in the dark as to what is going on and building it out over time. I am always amazed at stories that do that because of something called "the curse of knowledge" (once you know something, you can't know what it's like to not know it and learn it again for the first time). How they introduce new information to get a large number of people to have the "aha" moments at the same time, I'll never know.
-The twists along the journey are pretty fantastic. Yes, it requires tropes like the unreliable narrator and the amnesiac to pull them off, but it works so it doesn't matter how they get there.
-I loved the shout-out to RPGs by having a battle system pop up as a joke. Very well done!
Only the smallest of nitpicks:
-I found out about an hour in that the game does have a menu (I assumed it was a story game and not an RPG) and found out within the first hour about the puzzles included. Neither are much. It just shows the remnants of RPG-making software being used to be used (the menu lets you see what you've collected and see your "party", but none of it is useful to gameplay) plus adding some gameplay so it qualifies as a game. The latter was the less well-fitting of the two, though to their credit they made the puzzle make sense in the game since you were trying to assemble artifacts to continue along your journey. Still, it was unnecessary and could've just been the story--they even kind of abandon the puzzles in the last hour, and all you are is relieved that you can continue the story along faster.
-The story/plot itself suffers from a couple of minor imperfections. I won't spoil it, but play the game before continuing if you want to go in completely fresh. Some of the big reveals are really awesome, but there are two logical flaws that bug me. First is about something the kids say that cause the entire end-game to happen, but it doesn't make any sense because it was meant metaphorically referring to eternity and not literally. Creating some plot device that would've actually made it correct for some mistake directly (it's more of a downstream benefit from the real thing they changed) would've made more sense. Additionally, while many people said that the ending brought them to tears--and I agree, it was beautiful--it didn't make much sense because not only was what happened not what happened (you'll know what this means when you play it) but also, again, the thing they focused on wasn't the actual change the guy wanted. i.e., it wasn't the payoff and did not pay off a bunch of "problems" and such alluded to earlier that I thought were going to be resolved or addressed with the ending but never really were. So while I loved it, I feel like some logical tightening would've polished the end-to-end story up.
Overall, fantastic game. I'm so glad I gave it a chance after overlooking it for so long assuming it was just a really good fan-made pixel game (and it was--it was just a great one). I recommend it if you have 4 hours to spare and want to fit in a beautiful story that will stay with you for a while. It's worth it--especially if you're a fan of the 16-bit era of RPGs and even more especially if you loved everything about those games but the combat (since this has no combat).