There are few games that can offer players a truly unique experience—the sense of inhabiting a body. Perhaps the second The Last of Us, Red Dead Redemption, and Tomb Raider stand out in this regard.
Medieval historians like Jacques Le Goff and Alain Corbin have long examined the body from various perspectives: the body and religion, society, sexuality, medicine, play, power. Similarly, in the recent Tomb Raider games, Lara Croft’s body tells its own story, not through overt sexualization, but through something far more intimate. The trembling of her hands as she shakes off water, the mud clinging to her skin, the way she hugs a wounded stomach, shivering from cold rain, and warming herself by the fire—all this transforms her body into a powerful cultural symbol, a means of communication. The camera no longer lingers on her hips or accentuates her chest as it did in earlier iterations. Instead, in cutscenes, there is a subtle focus on her neckline, suggesting an awareness of her femininity that refuses to diminish her strength. In moments when a hostile enemy pins her to the wall, scrutinizing her vulnerable figure with predatory intent, the game communicates a striking modern message: the confrontation between masculine and feminine is played out, and the latter is revealed not as fragile but as strong, whole, and determined.
Lara's body now possesses a social power reminiscent of Michel Foucault’s ideas on the body as a site of struggle. What once was an object—a body alienated from its owner—has now become a symbol of autonomy and resilience. There is a visible symbiosis between spirit and physical strength. In earlier games, Lara’s body did not entirely belong to her; it was subjected to the disciplinary gaze, manipulated by a series of power structures. The revival of her physicality, the integrity of the individual, is possible now because of a shift—an application of what Foucault might call a technology of self-care.
In terms of stealth and combat, Tomb Raider has achieved a new level of realism. Enemies now behave with a tactical awareness, ducking behind cover, firing in short, precise bursts, and sending arrows with deadly accuracy. The game doesn’t just immerse you in a world; it brings you into the flesh, the sweat, the sensation of being truly alive amidst danger, heat, and cold.
This evolution in Tomb Raider isn't just about survival; it's about reclaiming identity through action and consequence. Lara’s journey is a testament to resilience—a physical and emotional transformation that mirrors the changes in the player’s own experience. Every bruise and scar, every desperate climb and frantic scramble for cover, becomes a narrative of endurance. The landscapes she traverses, whether dense jungles or icy peaks, are not just backdrops but adversaries themselves—testing her limits and demanding a raw physicality. The game’s world feels alive with tension, challenging the player to read environments, anticipate threats, and make split-second decisions. In a sense, Tomb Raider becomes a dialogue between the character and the landscape, between the past and the present, between who Lara was and who she is becoming. The intimacy with her body—its exhaustion, pain, and strength—turns every leap into a statement of defiance, a declaration that she is not only surviving but mastering a world that sought to overwhelm her.