It has potential, but the game is really grindy...
At first, it is quite enjoyable, but the novelty soon wears off, you cannot jump in the game, only roll, and most of the areas have low ledges that which if you could jump would be better to traverse the map on, but you have to run all the way around to find a ramp and it takes forever
The things i liked about it:
Quirky characters that are quite cool
The nordic theme is really good
The combat isn't bad, it's actually quite enjoyable
The things i didn't like about it:
Healing is very awkward to do in that game, and bases itself on potions mainly, which you can only hold 3 of, each oh which only provides a 3rd of your HP bar, so bosses become a bit tedious to fight solo.
The death mechanic is similar to that of Dark Souls, in the sense that when you die, it leaves a recoverable grave for you to loot again (which has a percentage of souls and materials, i think, it isn't quite clear), however, if you fall off an edge, the grave doesnt appear (or appears in the hole in which you fell) and is essentially lost.
The game also uses ships, which is quite cool, however, you get a recall stone that lets you return to a sanctuary, and when you travel to another island, you have to leave your boat on a shore and then explore (which is fine), but if you accidentally tap T (the recall stone activation button) after 3 seconds you teleport back to sanctuary... but your boat remains at the other island, thereby forcing you to craft another, and then there are two boats at the island when you travel back (so accidentally tap T, you in essence lose your boat)
And finally, there isn't really any good places to build a base in the game... enemies spawn in weird places (more at night too) and will just randomly attack, which i wouldn't mind too much if I could pick a place that is accommodating for different base ideas, and while there is "room" for the bases of choice to be built, there is nothing interesting or cool about the areas that could add flavour to a base (like a cove, rock formations, etc.)
The game is certainly well made with the mix of genres and things and it is good to see a game try a different approach than the copy-and-paste things you see these days, but it feels like the game is very inhospitable to solo play.
Death in the game isn't too much of an issue, it is just the right amount of penalising that it needs to be, but i feel it severely disadvantages solo players and they could work on their healing mechanics (because I don't want to stand still for a long time trying to recover HP with rune effects, you can't do that in combat), but if that is where they want the challenge element of their game to be, then fair enough, but I wouldn't be recommending it for solo play
I got this game on a fairly reasonable discount (costing around £5 at the time) and I've played 6 hours and got bored of it, but for a £ and hour, it certainly isn't bad - But i wouldn't go so far as to recommend it (especially at full price)