Let me tell an amazing story about what trove what once was compared to what trove is now.
EDIT3: HERE IS A COUNTUP FOR THE TIME THE DEVELOPERS STILL HAVE NOT RESPONDED TO THIS REVIEW.
https://www.tickcounter.com/countup/22961/time-since-no-developer-reponse-for-my-top-review-on-trove-with-various-complaints
What was:
An amazing sandbox/RPG style game that existed when I was in 8th grade(around 2 years ago). I would log in with one of my best friends and play, level, and build. Classes cost in game currency, so it only took around ~2 months for me of playing an hour a day to obtain every single class. Leveling was not difficult, mounts were not hard to get, and reaching max level was only a matter of time and not that far from people who spent money on this game. Market was somewhat balanced, item mall did not give too many OP items, and it was possible to see people reach max level without spending a single cent. Streamers were nice, loved the game(I was part of a streamer's guild and watched 20+ hours of his stream), and had massive giveaways that simply made every minute of this game fun to play. Grinding was not that annoying since drop rates were not unreasonable, and crafting materials were not so difficult to find or buy from others. When I would happen to get bored(very rarely), it would be a 'why not' to just go ahead and play some soccer from a stadium one of the guild members created. Toxicity and scammers were uncommon, since many people were flourishing and being quite successful both economically and emotionally. I was mastery 60/100 at that time after only about ~150 hours(before steam release obviously).
After Steam Release:
Trove created a "Patron Pass", basically a premium subscription based system that when activated, gave double drop rate, double exp, and multiple other benefits. This seemed miniscule at first, since not only was this given out two weeks for free, the buffs do not look that overpowered at first. However, at a deeper glance, trove seemed to slowly lower drop rates for rare items, and people would have to rely on Patron benefits to simply live like the old life of the f2p player BEFORE the steam release. However, this by itself was not bad, since trove gained more populrity, Trion struggeld to keep servers up. Level cap increased to 200. I only pushed myself for another 40-50 hours to make myself readch around level 90/200. Many systems were added to late game characters that seemed to break the economy, as late game players were the ones with 99% of the money. Imagine the game's economy going into a elitist form of economy, that's how it became. Materials became 20x more expensive(Going from 1 flux to 20) and some items were downright impossible to afford. I realized even though I spend more than 150 hours on this game before steam release, I was no poorer than a brand new player who spent 10 hours after steam realease.
After the "Cancer Patch":
This. This is the patch that ruined the game. Trion made it so classes could no longer be purchased with in game currency. Trion claimed that this was to increase the variety among the classes and make people feel more individualized. However, nothing was actually done TO the classes to make them feel more different. In fact, besides a few unnoticable buffs/nerfs, classes remained virtually the same, so Trion failed to communicate that to the people. Although I had every single class(they released a class later that I obviously cannot get without giving them my cash), it seemed like a horrendously stupid move as more people started to actually play this game.
The classes problem was only the beginning. They added flying mounts later(Dragons). At first this sounds like an amazing idea, as these flying mounts were faster than wings. However, you'd have to do daily quests every day for around a month to obtain one. That system was cancer, since logging in every day to do the same thing just to log out was monotonous and boring, Trion decided to scrap that system too. Since players were actually obtaining these mounts(How horrible right? /s), Trion decided to nerf this system and make a convoluted system where getting these dragons was near impossible and you would literally have to spend x3 the time getting these materials(since they divided the item into a 3 part item that needed to be crafted, hence x3 the time), getting these mounts was a fruitless endeavor.
As stated before, the economy was in ruin, so there was no way to be able to recover without buying items to sell in the item mall, or buying mounts directly that increased your level. I gave up at level 100/300, dirt broke even after grinding in the beta and doing 50 hours of grinding after steam release. Streamers have quit, even the streamer's guild I mentioned before had dissipated(LegendaryStudios). All my friends quit and think of this only as a 'meme game'. After Trion added more and more to the item mall that made this game completely pay2win, this game became a generic f2p that lost all originality that this game once was. This game had a lot of history with me, and now that simply is just a memory.
Beta:
9/10
Steam Release:
5/10
"Cancer" Patch:
1/10
EDIT1:I have recently read other reviews and I have noticed a common pattern. Devs seem to ignore and lock threads that have expressed concerns for the huge amount of bugs(since I did not mention these in my original review), huge gameplay downsides, and obvious player distaste for the cancer patch. When the players showed their absolute animosity towards changing a major system in the game(such as the classes costing real money), Trion did NOTHING to calm down the players or change this horrible system.
EDIT2:I never knew this review would actually gain a lot of support from the steam community, so thanks for the support. However, I will say be wary of this review and if it gets taken down, you know what happened.