I was pretty disappointed with this game compared to the last one.
I have no problem with the humor and overall charm, as I believe the developer did very well with expanding these qualities of the game, but the new direction of gameplay leaves a lot to be desired. I like that the developer attempted a different approach to this series, and the ways of progression definitely are innovative and are in-character for the narrative, but after a while the gameplay loop becomes boringly trivial and excessive, making an entire playthrough feel weak.
There's not enough content to stick around for, either; besides the funny easter eggs, neat weapons to try, and the amazingly designed environments, the map gets very cramped. In the hub area, if you quickly pour all your money into the upgrades and weapons from exploring into the researching desk, you're able to unlock everything you can rather quickly. The content that does exist in the game, though, can be frustrating at times as well. The elevators, a core mechanic in the game, randomly pull up an elevator leading to a different room, and these elevators are completely random, and finding the one you need scattered across the map is a dumb goose chase. Even more asinine for perfectionists, there are four side quests in the game that require you go out of your way to destroy furniture or kill a number of enemies, and since they don't respawn in the already small map you play on, it takes multiple runs to do the quest.
I was thrilled when I found out about the sequel to Turnip Boy Commits Tax Evasion, but this new installment gameplay-wise leaves a rotten taste in my mouth, but because this game still holds a lot of the memorable moments that made the last game feel so special, I still feel this game had something going for it, and was made with some real effort; I just wish there was more polishing on the gameplay and reasons to keep me playing. (4/10)