'You show promise. There may be a place for you in the new world order.'
Such a line can serve as the short comment perfectly for the game. Let's talk about
Shortcomings first since it is 'awarded' a Mostly Negative review.
From multiple perspectives we can tell the game is mainly built for Multiplayer, but based on the current stats, I can assure you,
1.Matchmaking Solo is Mission Impossible
The reason is, the game won't start until you have at least 4 players, which could be quite luxurious, considering the single-digit Peak Player Count in recent years.
And that emphasis on Multiplayer also leads to a
2.Forgettable, uninspired and repetitive Singleplayer
Which is called The Experiment. After reading the texts shown on the loading screen, providing the scarce background setting and storytelling, you will be assigned up to 3 tasks to complete in separate rounds with timer activated. Collecting S-Rank exclusive reward is the only reason I can think of playing some of those again.
Based on my personal experience playing UC and other titles with M&K, I would say
3.The (UI) Interaction Mechanism can be quite unreasonable and perplexing
For example,
To check Scoreboard, one extra step going through Pause Menu is required,
You won't be able to change settings like Screen Resolution, Display Mode, or Framerate during matches
The game's maximum framerate is 60, Unlimited framerate option is broken, causing constant screen tearing
The Default Keybinds for M&K can be unfriendly and many of them won't allow you to remap even if it appears otherwise.
Now let's talk about the Advantages
'So that's where all the money went to...' Introducing:
1.Execution & Counter (Execution)
Just from that quote you can tell how beautiful these Executions would look and how satisfying that would be, with multiple variations for the animations based on Weapon types and status, character stances . The possibility of a Counter will remind the attacker with a melee weapon to think twice before action.
Outside of Execution, this is a Shooter after all. While not being the first, Umbrella Corps does make it's own way to a
2.Fine-tuned and improved Cover System
Highlighted accessible cover(s) within range, ability to change shooting angle and stance with ease, Utilizing shield protecting head while switching to a sidearm or Brainer and Zombie Shield addition, undoubtedly allow more tactical moves and strategies.
Now, you can't really put any of these into practice without a proper gun and a badass looking character. Let's take a look at the
3.Satisfying Weapon and Character Customization
While SMG dominating the seats in the armory, you also get your hands on ASR, STG, a Single/Burst Fire HDG as sidearm, multiple types of grenades and of course, the Brainer. For your mercenary, multiple gas masks, helmets, outfits, shoulder pads and Zombie Jammers with universal colour coatings are available, requires reaching certain level to unlock. Within deluxe edition of the game you would receive addtional customization options, including Mr. Reaper. You may ended up not dressing like him but hey, who can say no to The Human Unit Never Killed.
Now, ready for action? Time to dive in
4.Maps pay tribute to and built based on RE incidents, Combined with intense Gamemodes meanwhile
Collecting samples in Umbrella Labs among chemical tanks, Treading carefully in the sewer under blocked streets in Raccoon City on a dark rainy night, Establishing tactical advantages in the vents in abandoned chilly Antarctica Base, Hunting hostiles on the roofs in Village full of 'evil' residents, or Fighting for one quarter in the iconic Mansion...
With this combination, players are asked to
Play Vertically
Climbing walls, ladders, on the roof, down in the sewers, crawling in vents, surprises your opponent.
Play your Live
2 out of 3 gamemodes, namely One Life & 4 Survivors, require you to fight for your own life.
1)One Life: Team Deathmatch/Slayer without respawn
2)4 Survivors: Objective based FFA
Play the Objective(s)
Multi-Mission: Objective focused, intense, chaotic and fun modes
5.Bonus Features
I.C.O.N: Filled with UC Emotes, sound effects and commands
RE NET support: Official match history checking tool
All in all, it's not something you want as a feast at full price. Grab several friends, and treat it as some street food. Find it fun that way, you probably will.
'' 你崭露头角,或许在新秩序之下你能有一席之地 。''
这台词作为短评简直完美。鉴于其多半差评的“傲人”表现,我们先来谈谈缺点。
多方面考虑,本作重头戏在于PvPv(E)。但结合数据,我明确告诉你,
1.自行匹配难于登天
因为需要至少四名玩家对局才会开始,考虑到近年来个位数的峰值在线情况,这简直是种奢望。
出于对多人部分的重点关照,游戏的
2.单人模式剧情泛不起一丝波澜,乏善可陈,易觉重复
在该实验模式中,浏览过加载界面交代的本作为数不多的背景设定及故事推进进程文本后,你需要完成至多三项任务,每个任务启用计时器,拥有独立回合。绞尽脑汁我也想不到除了得到S评级奖励以外第二个重玩部分关卡的理由。
就个人键鼠游玩经验而谈,我认为此游
3.UI交互逻辑不合理,令人费解
举例来说,
查看记分板需要先进入暂停选单
对局中无法更改屏幕分辨率,全屏/窗口化设置
游戏最高帧数为60帧,有无限帧数选项,但会导致画面撕裂
默认键鼠键位设置较反人类,且很多虽然设置界面看起来支持但实际上不支持自定义更改
现在我们谈谈优点
“经费都花在这上了……”, UC钜献
1.处决与反(处决)
上面这句刚好就反映了这些基于不同武器类型、状态,人物站位拥有多个不同动画的处决看起来有多酷,用起来有多带劲。反处决机制的存在也使得玩家使用近战武器时 (不能盲目Rush而) 要有所顾及了。
游戏毕竟属于射击游戏,虽不是首个,但其探索出了属于自己的一套
2.调教完备,有所改良的掩体系统
可用掩体高亮轮廓标记,依托掩体射击角度及姿势易于调整,切副武器或丧尸镐举盾护头,外加僵尸肉盾系统,这些,无疑为战斗战术提供了更多的可能性。
当然,任何战术都离不开趁手的家伙事儿和执行人,来看看
3.丰富的武器及角色自定义选项
冲锋枪占据了枪械的主要类型,但你也不是不能接触到突击步枪,霰弹枪;副武器一把单/三连发手枪,多种可选手雷,当然不能忘了丧尸镐。达到相应等级后,多种面具,头盔,服装,护肩,丧尸干扰器及各式通用涂装可供选择。豪华版会拥有额外的内容,包括死神先生。或许你最终选择不追随那个男人的外观样式但……谁又能对他说不呢。
准备好行动了?那就踏上
4.结合紧张刺激游戏模式,致敬并基于系列作品场景制作的地图
在安布雷拉实验室化学品罐间寻踪样本,黑暗雨夜封锁街道浣熊市下水道缓缓探行,荒废肃杀刺骨严寒南极基地通风管道中取得战术优势,在危机四伏的村庄屋顶猎杀敌方目标亦或是在系列标志性建筑洋馆中争夺房间控制权……
模式,地图相结合,就需要玩家:
拥有立体思路
爬墙,爬梯子,上屋顶,下水道,钻通风管道,出其不意
拥有保命技巧
共三个模式中,有两个需要你为生存而战
1)一局一命: 团队死斗/杀戮之王,无重生
2)4幸存者: 基于目标的自由对战FFA
拥有团队意识
重生比赛:基于特定目标,紧张刺激
5.加分项
I.C.O.N: 表情,音效及指令
RE NET : 官方战绩可查
到头来,这不是一顿丰富的饕餮盛宴,叫上三两好友,当作是路边摊小吃,或许你会觉得,这游戏,还挺好玩的。