First off - don't pay attention to my playtime. There's a way to play the game without a PSN account, but that makes it so the game doesn't launch via Steam client, which is what I'm doing here. (There's now a mod for that, which also runs the game through the Steam client again, wooo!) Hopefully that doesn't get patched.
I have to start off by saying that I fu****g HATE what PSN is doing here. I'm leaving a negative review for that exact reason, to protest I suppose? Gamers don't wan't your s**t here. We just want to play your game, we're paying money for it and we're being alienated and gatekeeped. It's pathetic to me that pirates have it easier than legitimate players, paying customers.
In terms of the actual game though - I mean, it's still Until Dawn which is an amazing game! The price tag, however feels a bit too steep for such an old title. Yes, the graphics are updated and the game looks better than ever for the most part, some additional scenes here and there which is a nice addition in my opinion, and the music is sadly gutted. Until Dawn on PC is sadly not a bed of roses, despite being a very solid product in itself.
First off is the optimisation - I'm sorry but it's just awful. I'm hoping they get to fix it but as of right now, the stuttering during every scene transition is just revolting. I've had the worst possible instances of the game stuttering really bad during a few intense scenes - I mean, imagine having to do QTE's as you run for your life in like 6 frames per second. It didn't happen all the time of course, and thankfully for the most part the stuttering happens as you explore and go from one bigger area to another or when the scene changes completely, but there WERE instances (plural) where it absolutely could have impacted my story, like at one point 70% of my QTE timer was gone before the stutter was done slicing my eyeballs and that's a problem. All you can do about it is power through it or pause the game until it's done and resume your insanely intense scene and pretend it never happened. Dumb and stupid. (After finishing the game, replaying a couple of scenes, the lag-spike actually killed my character now, how fun :D) The QTE's themselves are done well in my opinion. Other Supermassive Titles had the issue where even on the hardest difficulty you had PLENTY of time to react, and the game was not concerned if you hit the wrong button, so long as you eventually hit the right one. Here on the other hand, hitting the wrong one gives you a fail, they appear chaotically and they're quick. The stutters really don't help them though.
Sort of in the same lane is the issue with Ray Tracing, I've seen people complain about it being broken, personally I kept switching it on and off every now and then, couldn't see a difference neither in the graphics, nor the performance, so yeah... It's not a big issue for me but at the same time if the biggest selling point of this remake is the graphics, then it's just kinda silly.
Next up - the music! Some of the music has been altered throughout the game and while it's not always bad, I liked the old one better I feel like. Plus, how dare you guys get rid of O' Death!? The intro to the game was so bland in comparison here with the OG version which at this point was simply iconic, and just generally it was a fantastic piece of music. All gone now :V
Some other instances worth mentioning are some of the scenes where action is really intense, and the music in the background is just needlessly funky, like what the hell happened to the horror?
It makes sense changing up the one classical tune Sam was listening to at one point, I just kinda miss that one honestly :P
The credits song actually slaps though, I liked that one better than the original, but that doesn't make up for gutting O' Death!
Some other issues I had include the game freezing randomly when browsing the TAB menu. Literally nothing you can do about it other than just ALT+F4. It's what you get for being nosy and poking around the menus and the collectibles that you found!
For some reason you're just unable to scroll through any notes you find lol. I tend to read notes within the game itself anyway but at times the text is just too obscured and you have to resort to reading the prompt instead, well - yeah, good luck doing that without scrolling. It's like, they release the game for PC and none of those knob-heads tested the mouse and keyboard controls...
Oh, and for whatever reason the sound during the opening cinematic was just... Gone?
For whatever reason the subtitles are a bit buggy, where they appear too slow sometimes and then disappear instantly.
The controls are very sluggish, it takes what feels like whole 2 seconds for your character to turn around sometimes, and the smaller the room you're in or the more precise you want to be the worse it feels. At this point the issue with the controls being sluggish feels like a common thing for all the games in the same genre and I hope it get's addressed.
I'm also deeply saddened that the indicators for next scene triggers are gone. Yes, they were never a thing in Until Dawn and only the later titles introduced it, but given this is a remake - I see no issue with introducing that into the game, it's literally nothing but quality of life feature. Rest in Peace happy exploring times, knowing what to touch and what to avoid or where to go and where not to go in order to avoid accidentally pushing the game forward and missing some little path on the side etc.
The graphics keep resetting themselves - apparently everything is set to ultra but my Until Dawn looks like a PS1 game. I need to switch my settings to literally anything else and then back to ultra. Every. Single. Time...
UPDATE: Major issue with soft-locking! It wasn't an issue for my 1st playthrough, but after finishing the game, I was replaying a couple of scenes to get to the new ending and ended up on an issue that completely soft-locked me out of the story. In the last chapter of the game after opening the first door as Sam, game simply skipped a whole cinematic and I wasn't able to push the game forward ever since. I was walking around in empty rooms, walls and objects had no collisions. Loading the previous save doesn't fix the issue. I even tried editing the save file with a fu****g Hex Editor but I mean like, I don't even want to begin guessing what trigger I'm supposed to look for at this stage...
From what I hear there's a LOT of different spots where you can soft-lock yourself, not just the one, and if you have people editing their save files with a Hex editor because your game is THAT broken, then you really fu***d up... Imagine this being your first playthrough, and you have to deal with this!
>>>Followup on this one. Days later I decided to try again, now suddenly it worked, even though I have done nothing to fix it. It broke itself, and it fixed itself. I was finally able to progress through the door and save Josh from Hannah however my victory was cut short very soon after. The kick in the nuts here was that despite me saving him in the cutscene, in the credits game just calculated him dead anyway xD I'm in pain, and I wanna cry bro...
All you had to do was port the damn game, guys.
Here's hoping the updates fix the game and nobody thinks to patch out the PSN login workaround so that players who don't wish to bend over to Sony's greed and manipulation be forced to refund the game and sail the seas.