Kinda baffled by the sheer overwhelming negatives reviews. Aside from from the ending I believe this DLC to be in all ways superior to Steeltown.
Steeltown had the awful disruption mechanic which completely breaks any and all strategy and synergy past "shoot real good."
Cult of the Holy Detonation has infinitely spawning enemies. How do you counter that? It turns out pretty easily, robots you get your nerd to use EMP grenades, anything else your mechanic can use deployables. For detonation's sake there is a merchant selling dozens of them the moment you get past the first couple of fights. Not to mention some encounters are entirely destroyed by having elemental resistance.
As for the fights that don't have that there are a lot of fights which have unique objectives past simply killing all enemies. There are fights the encourage better setup before a fight forcing you to do more than just stealth rocket the nearest pack.
It would be exhausting if this was the entire game but fortunately this is all relegated to a fairly small DLC.
The music is absolutely fantastic and I'm also extremely happy with the writing. It feels like the DLC fully embraced the sidequest style writing and turned it into a proper interconnecting narrative.
The new affliction is okay but it and the writing have some issues I need to address.
The unique affliction in this DLC is permanent and can only be removed with potential finite resource items. If you don't have a certain NPC you're utterly fucked. You'll have to pick between crafting the most powerful weapons in the game, or a cure for your crippling gigantism. Due to the way this system works you could potential be stuck with this affliction for the rest of your playtime. Cheat engine is your best friend.
This DLC is horribly underdeveloped. Much like the base game and Steeltown it is unfinished and busted as fuck. Funnily enough less bugs than the base game however the ending and some parts of the writing feels so uncanny and forced. Like suddenly halfway through developing the DLC they were forced to stop development. This unfortunately fucks up a ton of the writing near and at the end along with showing locations to be inconsistent. There are two very different representations of the final area. The ending itself varies in quality depending on the choices made, some version make way more sense, the version I got made the least sense possible.
Skinflute is genuinely annoying, it's one thing to have a joke item for unlocking chest, it's another to make the player have to wait 5-10 seconds every time you want to open a door or unlock a chest. It's not super often but it's worth mentioning.
With that said I also want to address some criticism with some minor spoilers.
This one is a test of media literacy.
There are a couple re-occurring character in this DLC that are a joke. No seriously, they're a joke about how Wasteland 3 at the point of this DLC has had multiple scenes where people make judgement about you for every single decision you've made in the game even if they have no right knowing about it. In fact that's this game in a nutshell a bunch of people judging you for shit that they couldn't possibly know.
To summarize the characters are fine as long as you aren't a wet blanket who takes Wasteland 3 of all games seriously. That may sound harsh but genuinely while Wasteland 3 can be serious at times more often then not it takes a humorous approach and usually it's at least veiled in comedy, see the entire entire Valor quest. The first thing you see when you open the steam page for Wasteland is a statue of Ronald Reagan firing lasers from its eyes.
That is all to say that this DLC is incredibly flawed but in my opinion its vibes are immaculate for lack of a better word. The gameplay is a refreshing change of pace but does overstay its welcome a bit too much. The writing is above average but I really love the sense of humor the DLC has. The music, well, "Making Our Dreams Come True" has become probably my favorite song in Wasteland 3 above "Blood of the Lamb" and "Power in the Union."