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cover-Just Cause 2: Multiplayer Mod

Sunday, May 28, 2017 12:28:48 PM

0.3 Released

Bug Fixes

Shared

Fixed an issue where attempting to steal Tuk-Tuk or an ATV could result in the hijacker getting stuck in a bugged state
StaticObjects with the `fixed` flag set to false will now properly simulate rotation


Client

Fixed an issue where a player could enter an occupied stunt cling position, resulting in a crash for each streamed-in player
Refactored renderer to properly adhere to the Just Cause 2 threading model
Text renderer will now re-use buffers whenever possible to improve performance
Fixed a bug with first main menu background not being resized to fit on the screen


New Features

Shared

Added ModuleError event for handling errors caused by client/server Lua modules
Added Vector2/3:Reflect as an alias for static functions Vector2/3.Reflect


Client

Added Roads class, allowing scripters to use global road pathfinding
Added ClientActor:FindShortestPath for utilizing NPC point-to-point pathfinding
Added Vehicle:SetSeatLocked and Vehicle:GetSeatLocked for (un)locking specific vehicle seats
Added GameRenderOpaque event for rendering non-transparent items to benefit from post effects, such as the water ripple effect
Added LocalPlayer:GetAimMode and the AimMode enum
Added Chat:Get/SetPosition and Chat:ResetPosition
Added TraverseType, RoadType and SpeedLimit enums
Vehicle:GetDriver and Vehicle:GetOccupants will now return and include ClientActors (Breaking change)