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Wednesday, November 30, 2022 3:36:55 PM

1.17.0.0 Patch Notes


Weekly Tower Rotation:

As of November 20, 2022, the Tower has started to rotate more frequently than ever. From this date, weekly Towers offer fresh loot, improved floor presets, and some challenges (and bosses) from DLC missions! Special gear from previous seasonal events is also obtainable as rewards from playing the Tower.
For more information, check out the article on minecraft.net!

Balancing:

Enchantsmith
We have lowered the Enchantsmith costs and scaling to be much more favourable and increased both consistent rate of gold drops from Ancient Hunt chests, along with the end of level reward to add an overall more inflated gold economy.
Enchantsmith Merchant

Base charge (Item level 1) from 100 > 20
Price increase per re-roll from 5% > 10%
Item power scaler from 1 > 0.65
Maximum re-roll price from 250 > 100

Ancient Hunts

Gold Chest

Min Gold from 2 > 4
Max Gold from 5 > 6

Rare Gold Chest

Min Gold from 4 > 8
Max Gold from 7 > 10


Weapons

Many unique variants of weapons have been brought in line with their non-unique selves after the previous balance patch including:

Sun's Grace (MCD-7460)
Flail
Shrieking Crossbow (MCD-7512)
Bone Cudgel (MCD-7509)

Sponge Striker

Sponge Striker now correctly scales damage with difficulty (MCD-5935)
Sponge Striker now deals damage as a cleave applied to the last arc of an attack combo, rather than only applying to the initially targeted enemy


Gravity Enchantment

Gravity affecting players now lasts for 1 second instead of 4 seconds
Ranged attacks with the Gravity enchantment will now trigger the Gravity FX in the correct location, making it easier to see what is being affected and from where


Fixes:

Performance / Stability

Fixed a crash that could occur when visiting the Powersmith and quickly going up to the next Tower floor
Fixed a soft lock that could occur when dying in the Tower after resuming a Tower run
The game no longer soft locks on the Floor reward screen when accessing a Settings submenu while other players move to the next floor
Fixed a crash that could occur in the Tower by requiring all players to be loaded into the game before moving to the next floor

Gameplay

Fixed an issue with client power levels being sometimes read incorrectly that could lead to low level items in merchant storefronts (MCD-5449)

This can still rarely occur if a new merchant was just rescued during the previous mission

Enchantsmith can now replace an enchantment with a stackable enchantment if it already exists on the item (MCD-7465)
Fixed falling blocks not falling for players other than the host when playing online multiplayer
Fixed an issue that could sometimes cause the chosen Tower difficulty to not correspond with the actual difficulty during gameplay
Players can now progress through the door to the next Tower floor if another player is frozen in ice
Fixed a Tower floor issue that prevented Shulkers from respawning and blocked progression
Fixed missing background music in the Camp
The Endermite pet no longer uses Baby Pig idle sound effects

Gear

Exploding Crossbow and its variants no longer apply enchantments on splash damage (MCD-7458)
The Ghost Kindler item description is no longer overridden by Cloaked Skull's description (MCD-7517)
Added missing descriptions for Gift Wrap and Baby Moobloom on the cosmetics screen (MCD-7462)
Fixed Bonehead Hammer particle effects freezing on the inventory screen in multiplayer games

Missions

Completing the mini boss at the end of Treetop Tangle now counts as a "boss" for purposes like Apocalypse Plus requirements

Accessiblity

The Screen Reader option is now properly reset when restoring default settings

Localization

Fixed the translation on the 'freeing villagers' prompt in several languages (MCD-7322)
Added missing localized text for the Tower floor reward timer in all supported languages
Fixed incorrect context of "Gift Wrapping" translation in Polish
Fixed the "picked up" item prompt not being fully displayed in Korean
Fixed End Portal "Travel" prompt not being localized in all supported languages

User Interface

Fixed item comparison stats showing inaccurately on the Tower reward screen
Players other than Player 1 can no longer open the Adventure Hub from the mission select screen
Fixed the selected item in the Storage Chest snapping back to the first slot when transferring items (MCD-7449)
The cursor no longer snaps to the first slot of enchantments after re-rolling with the Enchantsmith
Fixed the cursor snapping back to the first slot of the current screen after claiming an Adventure Hub reward
Fixed a scrolling issue in the Storage Chest that prevented items from being visible on-screen
Fixed the cursor not moving correctly when using keyboard arrow keys on the Change Skin menu
Fixed an issue with the Tower floor cleared timer staying on the screen after opening the inventory, which prevented mouse inputs from registering
The name of the mission no longer appears on the voting pop up when selecting Random Mission in an online multiplayer session
The New Missions prompt no longer appears on the map screen while the Tower is selected
The Season Rank prompt on the main menu now fits properly when the language is set to Polish
Fixed the alignment of the 'Threat Increased' modifier on the HUD after picking up a raid captain banner (MCD-7475)
"Left Stick" and "Right Stick" are now referred to properly on the HUD and in Settings
Fixed incorrect button prompts for navigation appearing after opening the inventory
Fixed navigation button prompts on the Storage Chest screen not fitting within screen boundaries in several languages


Known Issues:


If a client attempts to start an Ancient Hunt during multiplayer and one of the other players rejects the start or the vote times out, the items sacrificed are permanently lost
Players are unable to retrieve items from the Storage Chest after attempting to put more items in when it’s full

Restarting the game or re-entering the Camp will allow items to once again be retrieved from the Storage Chest