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cover-Darkest Dungeon II

Tuesday, February 11, 2025 11:12:22 PM

2.00.73822 Darkest Dungeon II - Kingdoms Coming_in_hot Release

This build is deployed to our Coming_in_hot public beta branch. As always we like to let these builds soak on the public beta branch as we continue to work on the localization and other stability issues.
Note: We always recommend making a backup of your save file before switching branches!
We are in a great stable orbit now and after this soaks for a day we will most likely be pushing the culmination of these changes to retail.

Updated Hunger of the Beast Clan item tooltips to provide better clarity on Escalation requirements
Fixed flickering light issues with forest and valley kingdom inns
Adjusted militia bark chances so that they don't bark 100% of the time
Blocked "hapless defenders" narration from playing when garrisoning hero at camp
Fix kingdom map fog jumping when cell is selected before zoom finishes
Updated Localization
Attempted fix for soft-locks that occur at the Inn when embarking
Reverted Beast Hides dropping from sieges. The change led to bad interactions with Inn treasures (NOTE: If you are on this step and are no longer getting the drops occurring, you must go to the Inns and pick them up from the Treasures that have spawned their from successfully fended off sieges)
Fix to losing heroes when transferring heroes to current cell and removing heroes from party in the same day
Fix to inn bonus and kingdom event inn upgrades clearing when you have a manual siege

We also pushed another build to coming_in_hot a couple days ago (Feb 7) that we missed publishing here. The details from that previous build are as follows:

Added a new feature to failable Hero Story Combat encounters. Now when failed players will have the opportunity to retry it once more before having to continue on
Fixed Mucilage not able to gain the ordainment buff while in Act 5
Fixed issue preventing Death from appearing in the Tundra
Resistance kill contracts now provide baubles from their respective regions
Lair, Creature Den, and Chirurgeon kill contracts now have increased relic rewards and removed bauble rewards
Baubles have been removed from level 1 inn treasure loot pool
Inn materials from level 2 inn treasures has been increased from 20 to 30
Inn materials have been removed from the level 3 inn treasure loot pool
Mastery trainer Inn upgrades to reduce cost of changing paths has been moved from advanced to basic
Beast Hide will now drop from Beastmen sieges while on the respective quest step
Crimson Tick found at Kingdoms Academic's Studies now has a chance to drop alongside The Blood or The Wine rather than replacing them
Fixed some warning label text getting clipped in physician screen
Fixed anchoring and spacing between continue label and icon in kingdom travelogue
Fixed overlapping text in Polish biome panel
Fixed more move skills that don't have the move color correctly associated with it
Fixed an issue with flickering lights on all ramshackle inns
Fixed an issue where users were able to ignore Death's forced combat by retreating
Fix to duplicate actors showing up in boss kill travelogue.
Fixed camp cells not showing camp name after inn gets destroyed on Kingdoms map
Fix to sieges from driving going straight to inn and lumping rewards into the wrong loot window
Fix to block Inn Hero Replacement UI being activated during scene change to Embark which caused an error