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cover-Astral Ascent

Thursday, December 14, 2023 3:25:34 PM

2024 Roadmap + December Update

Hello everyone!
Today we celebrate our 1 month anniversary since the 1.0 release ːzimzimSmileː
We are still overwhelmed by all the positive feedback we receive, thanks so much for that!
This reception motivated us to keep improving Astral Ascent so we decided to publish our 2024 Roadmap that was influenced by the answers we received from a poll we made on our Discord server.
https://ksr-ugc.imgix.net/assets/043/377/406/a0ae479b75bf53e5c66fddc39fd61dc7_original.png?ixlib=rb-4.1.0&w=700&fit=max&v=1702545179&gif-q=50&lossless=true&s=3b79701d137d77f21edc812bbd4922a4
The Roadmap can still change but will remain similar to this. But before all this new content we would like to focus a bit more on what is coming up next week, on December 21st - the Damage Meter Update!

A new Damage Meter system so you will know exactly what deals what damage at anytime.
Full Japanese Voice-Over, "anime roguelite" is becoming real
Translation of the game in PT/BR
10 new exploration rooms per worlds
A mini dragon in first Intro Room giving an Aura choice right away to orient your build (Zim-Zim upgrade)
Possibility to reset Telluric Ruins spells with Sun Pieces
A lot of debug and balancing

https://ksr-ugc.imgix.net/assets/043/369/085/28e89ae8e0aad8bd34dc48a1b89c35cc_original.webp?ixlib=rb-4.1.0&w=700&fit=max&v=1702476067&gif-q=50&q=92&s=94ef62e0ddd859502bbaaef866ee6cef
Complete damage meter menu
https://ksr-ugc.imgix.net/assets/043/369/087/53011863ca5a1a0257fcdf71e36368e0_original.webp?ixlib=rb-4.1.0&w=700&fit=max&v=1702476083&gif-q=50&q=92&s=e171bcb03a1190abf9f0991a8930e6a0
Small damage overlay of either global damage / current room damage or turned off.

We think this system is something very interesting to implement for people enjoying making builds. We are having tons of fun playing with it to see what is making damage and how synergies/builds work together but of course this is also going to show what is too weak or too strong so you can expect a lot of balancing to happen after this update!
We are reading all your feedback about the game, we saw a lot of feedback about lisibility and we improved a lot of things regarding it (including a new option to turn off the damage numbers) and the difficulty to create coherent builds (we added some elements above but we have also added one more gambit altar at the Merchant for example)


Thanks a lot and have a fantastic day!

- The Hibernian Workshop Team