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Friday, February 14, 2025 9:23:09 PM

2025.1 Patch 9

Dear captains,
There is a new patch available for version 2025.1.
Localization:
- Japanese localization update by かねのもうじゃ.
- French localization update by FvJ and Placebo.
Crew:
- Added new orders that allow to carry a wounded sailor to specific bunks. These orders appear after clicking with a right mouse button on a wounded sailor. They’re useful for situations such as unblocking a torpedo tube when a wounded sailor’s bunk is preventing its operation.
UI:
- Added a sound effect in the UI after refuelling the U-Boat.
- In FPP mode, activator icons now disappear at a closer range to reduce clutter. They also fade in and out smoothly instead of appearing or vanishing instantly.
- Transactions with a cost of zero no longer appear in the budget summary tooltip.
- Fix: A lengthy report was appearing on a send report button after completing the mine-laying assignment, rather than a short summary as in all other cases.
Simulation:
- Fix: Ping effect on the U-Boat's hull was sometimes audible, when there was no possibility to be pinged by ASDIC of the nearby ships, for example due to angle constraints. This issue affected only the associated sound effect; AI wasn't able to actually detect U-Boat with ASDIC in these cases.
AI:
- Ships temporarily stop to perform torpedo avoidance maneuvers, while avoiding a collision with another ship to do a better job at avoiding the collision.
- Fix: Ships now consistently steer clear of partially sunk wrecks; previously, they sometimes ignored them.
- Fix: Ships were performing torpedo avoidance maneuvers less effectively when the game was running for a long time without quitting and time compression was in heavy use.
Graphics:
- Fix: Resolved an issue where rain particles could sometimes fall all at once instead of uniformly.
- Fix (regression of 2025.1 Patch 8): Issue with transparency or purple texture appearing on sailors since Patch 8.
U-Boats:
- Added more detailed colliders to battery room no. 2 on Type VII U-Boats.
- Increased the threshold above which bunks are considered to be unusable due to water in a compartment for the officer bunks on Type VII U-Boats.
- Fix: Toilet doors could close back without a reason, when player was opening them in FPP.
General:
- Adjusted the order of campaigns available for selection when starting a new game, to keep the campaigns appropriate for new players near the top.
- Fix: Visual indirect contacts sometimes didn't had a visualization displayed on the map and it wasn't clear where they were spotted.
- Fix: Visual indirect contacts in dark weather are now being referred to as "movement in the dark". Other contact names usually weren't fitting the situation.
- Fix: The icon for the port warehouse worker was misplaced on the floor in FPP mode.
- Fix: If a reputation upgrade that increases a number of missions for selection was purchased, and the campaign was started with 2 or 3 mission selections, and all campaign objectives in the current port were completed, it was possible to get 3 mission selections rather than the expected number (4 or 5).
Yours,
DWS