30XX 1.3! Dally Karakter DLC ve Yama Notları - Eylül 19, 2024
Hello! Hope you've had a lovely summer - today, we celebrate the season's sunset with two twin releases - 30XX Patch 1.3, the ETERNAL CHALLENGE update, and Dally's Feline Fury DLC!
Patch 1.3 introduces Dally's deadly Catastrophe Armor to 30XX as our first DLC character. All of Patch 1.3's other features are totally free to all players, including:
Dolto, beloved training dummy, as a playable character (Delta's Revenant)
Boss battle updates - all bosses have been updated to be more dynamic both early and late in your runs, including a new EX-mode Entropy Cluster option for spicier battles
Eternal Challenges - new permanent non-leaderboard challenge runs with wild rulesets to overcome
Altphases for all 8 levels - alternate level flows & miniboss encounters for every stage!
Full patch details below. Thanks for playing!
GAME CHANGES & FIXES:
Introducing Dally's Catastrophe Armor, a fully new character with 15 unique rapid-firing Primary Weapons, 9 new Powers, 8 Supers, and a bevy of new mechanics:
Powerful NRG restore mechanics: Each of Dally's whopping 15 Weapons has a distinct NRG restore stat - she regenerates NRG via combat much more quickly than most characters, allowing for free-flowing use of her Powers
Unique Charge mechanics - Dally's weapons cannot be charged. Instead, attack hits build Charge that fuels her mighty Supers, and effects that impact Charging affect these instead
Brilliant Bells: Instead of normal Character Augs, Dally finds Bells, which are upgrade items that can be applied to *any* of her abilities (Weapons, Powers, or Supers) to boost their effects! Attach the Homing Bell to grant any of your other ability projectiles homing properties, the Bell of Novae to make any ability fire more projectiles in random directions, or the Vengeful Bell to make her abilties free to use when taking damage!
Between the 11 upgrade Bells, 15 Weapons, and 17 Powers (8 Supers, 8 Normal) Dally has access to, her loadout variance is near-limitless.
While Dally is paid DLC, the rest of patch 1.3's content is free for all players. You can get her DLC here!
Everyone's favorite punching bag, Dolto, enters the battlefield with a few punches of his own!
Dolto is Delta's Revenant character - a special hardmode variant with a twist. While Delta is offered three choices in his own Challenges, Dolto must take all three any time they're offered - even in action, he's sometimes still fate's punching bag.
Like Delta, he can use all of Ace and Nina's Weapons and Powers as he comes across them in runs, and like Vika and Jest, he starts with lower HP and damage, but can take all offered Prototypes instead of having to choose, and rerolls the Trader more efficiently.
Like the rest of patch 1.3's content, Dolto is free for all players, and is unlocked by having both Delta and the other Revenant characters unlocked. (If you have both Vika and Delta, you'll already have Dolto.)
Introducing Eternal Challenges!
Eternal Challenges are a permanent spin on our Flavored Leaderboard challenges - instead of only being able to play a given Challenge Flavor when it's available in a daily/weekly, Eternal Challenges introduces 21 new rulesets for you to dig into.
Each Challenge comes with some combination of starting loadout changes, penalties, and bonuses for the player, designed to change the way you interact with the game and make decisions
These are not leaderboard seeded, and available whenever you want to play them (hence "Eternal").
A few of them are character-specific, and all but one work in co-op (it adds an item that doesn't spawn in co-op).
Completing one awards 3 Shards on your first completion.
Boss updates! All 8 main stage boss encounters have been updated to varying degrees, including one total rework (Lethal Tempo).
In general, these updates have a few major impacts:
improving fun & fight replayability, usually involves making fights more dynamic,
letting bosses scale more naturally from earlygame to late via their moveset (all bosses will have abilities they don't use in the first few levels, and abilities they only use late - many of these are brand new!)
the addition of an EX bossmode Entropy Condition - when enabled, bosses will spawn at their toughest moveset, with special EX-only abilities for maximum spice
Introducing 5 new altphases!
Altphases are alternative level generation flows that change the way a level works, including new chunks, altered miniboss encounters, and more!
We introduced 3 of these in 1.2 - today, all 8 stages have one!
By default, you'll see ~2 of these a run, but the spawn chances can be changed via the Environment Configurator Memory Index upgrade.
Added 10 new Augs and 3 new Prototypes. (This doesn't count Dally's new Mod Bells.)
Added the Signal Wheel in online co-op! Hold Activate Thing to use.
Nina now gains 1 NRG per hit (up from 0.5). The previous bonus ensuring 1 NRG on hit for enemies killed in one hit has been removed (increasing Nina's regen vs. bosses and tanky foes while not changing it vs packs of Flapps).
Added the Day of Midgard upgrade in the Memory Index. When enabled, a portal spawns at the end of every level leading directly to level 9 - enter if you dare.
Added some new character palettes!
Owlhawk's Reign (Body Core) redesigned: Power Kills now charge a barrier (2 stacks per kill, 3 with Resonator, barrier activates at 20 stacks) instead of healing you.
Owlhawk's Focus now increases Power Efficiency by 50% (75% resonated), up from 33/50.
Lara (Ace Weapon) damage increased to 35 base (from 25 - +40%).
Shadowdash effects (Volt Tackle, Crushing Slam) no longer move faster with higher speed - they didn't feel super predictable to use. They still scale damage with speed, though.
Shield Statues in Zen Primus' fight no longer scale their HP with Faithmetal Flock.
Dashing attacks (Dig Zones, Unstoppable Force, etc.) no longer have their damage decreased when below 0 speed.
Fixed shops items from your previous run persisting when a saved run exists, but you decide not to load it.
Fixed a Nina Juice Beam Bug.
A certain lategame event now changes the NPC lineup in HQ. Also added a new endscreen to one of the game's endings.
Entering a Digzone now immediately refreshes the cooldown on Digdashing (so if you dash from one Zone into another, you can dash again immediately).
Improved camera smoothing when leaving a Digzone, resulting in a little less "snap" back toward the player. (This especially helps when the player quickly enters and exits multiple zones.)
Improved Digzone entrance detection slightly (especially from below).
The Environment Configurator (the Memory Index entry) now lets you control how frequently altphases appear for each level.
Environment Configurator options are now saved between sessions.
Added the Phase Modulator to the Environment Configurator Memory Index entry, which lets you control the spawn frequency of each level's altphase.
As Ace/Delta, picking up a Technique while holding Secret Techniques now resets the buff (for all techniques, but practically this only affects the end-of-stage tech).
Edges of Madness (Prototype) can no longer reroll Scrapbits.
Improved background transition fades in a few places where it could behave poorly.
Fixed Ellie sometimes spawning Shield Statues in incorrect locations.
Contemplation Room enemies now count for Dracopent/Owlhawk Body Cores, Renewal Pod, & Armoreal Pod.
Dustria Contemplation Room timers up to 20 sec.
Updated or removed some outdated tips.
Homing effects no longer seek a certain endgame boss's first phase.
Fixed Shopaholic not respecting Best Friend.
Fixed potential softlocks when obtaining both Zookeeper's Burden and Best Friend.
Overkilling Loot Omega now limits the potential nut drop count to 2x the normal max (the normal max is 10). This means using massive overkill effects on Loot Omega still gets you way more than you normally get, but doesn't endlessly shower nuts every frame until it reaches the end of its death-path.
Fixed Copy effects being able to target Revenant characters' explainer augs.
Fixed an issue that could cause camera slowdown if a player plays the game for awhile, completes Echocave, then joins a fresh game session hosted by another player.
Fixed Angle Bolters sometimes being misaligned relative to the Maker.
Gauntlets will no longer spawn in new Mega Mode files with Asceticism turned on.
Chaining effects (anything that causes a homing bounce) now reset projectile acceleration to zero.
Fixed Delta not properly showing the icon for Power 6 once acquired.
Fixed Bashing Dash activating on certain already destroyed enemies.
Bashing Dash now grants recoil when hitting invulnerable enemies (as opposed to dashing into them and taking damage).
Fixed an issue causing black borders on high resolutions in loading screens.
Fixed an error causing your partner's projectiles to have incorrect lifetimes on your screen. (This was an old one!)
Fixed a few instances of enemies being slightly misplaced sometimes relative to their Maker placement.
Entropy Conditions no longer reset after Rush Job.
Laser Snakes (Deepverse) now grant a base of 5 seconds in Contemplation Rooms, up from 2.
Fixed Deepverse's Patrollers sometimes getting stuck on walls.
An HQ object that was not previously interactable is now interactable.
Added corpse visuals for all characters.
Stance Lock now locks your movement in the air.
Fixed Delta sometimes not using the proper animation for Osafune.
Fixed Delta's torso sometimes having an incorrect offset when using a Nina power.
Fixed homing enemy projectiles not always targeting players under reverse gravity.
Fixed Severing Link not refreshing Dolomite Link when hitting Anchor Mines.
Fixed Exploding Barrels not colliding with one another.
Fixed Conveyors hit by Ryuusei still animating.
Fixed Conveyors hit by Ryuusei emitting a bunch of sparks after the game was paused.
Improved hit detection on the Leg Guardian's dash attack.
The "leftover Entropy" prompt no longer appears for the client in online co-op.
Fixed Exploding Barrel spawners sometimes having wonky hitboxes for the client in online co-op.
Fixed Bounce Beam and Remnant of Sound affecting Highvault's meteors.
Fixed players sometimes being visible before teleporting in.
Fixed a sound persisting in the true ending when it shouldn't.
Unstoppable Force's dash is no longer stopped by ceilings.
Fixed an endgame boss sometimes spawning statues in weird locations.
Fixed rendering issues with the item display panel.
Fixed a community level camera issue when placing Dustria's boss arena and miniboss arena too close to each other.
Updated icons in the World Configurator.
Background transitions now have a brief fade, in case the chunk doesn't cover it up.
Fixed an online co-op community mode issue where the host would sometimes think the client has an Autotank.
Fixed Maker music not playing while the game is paused when playtesting a level or chunk.
Made Lethal Tempo's achievement more lenient (destroy all clockfaces within 3 seconds, up from 1 second).
Fixed minor mistakes in some datalore entries.
Fixed an issue where the final boss could teleport abruptly.
Fixed Re-Flapp not working if you have exactly 2 of them, then sell 1 to the Trader.
Fixed Anchor Mines rendering their chains early in Contemplation Rooms.
In community levels, items placed outside of chests no longer produce explosions and screen shake.
Still Waters 2 now removes all of Delta's Hype stacks on hit.
Glorious Returns no longer causes Cosmic Flapps and Exploding Barrels to drop Nuts.
MAKER UPDATES & FIXES:
Added support for Dally and her new weapons and Bells.
Added the relevant new Augs and Prototypes.
Added Dolto (the target dummy) to Level Mode.
Highvault's Cloud Shooters now show a preview of the clouds they spawn, and how far they travel.
Deepverse's Patroller now has a more accurately sized sensor.