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Friday, November 29, 2024 4:02:46 PM

Building The Conformist




Dear citizens of the Suzerainverse,
We’re thrilled to bring you some exciting updates from The Conformist!
This time, we’re spotlighting an exclusive interview with our talented 3D artist, Stijn.
Originally conducted by Gamesmarkt, you can read the full interview here.
We hope you enjoy this behind-the-scenes insight!
Who are you and what are you making?
We are Torpor Games, a game dev studio from Berlin. The Conformist is an upcoming semi-sandbox narrative role-playing game currently in development. Players guide a propagandist working for the government of Sordland, navigating the harsh political environment in the capital after a civil war and discovering their path.
Set in the Suzerain-universe - Torpor Games’ 2020 debut title, players step into the city of Holsord, discovering the country of Sordland and its people caught within the turbulence of a newly established military government under President Tarquin Soll. Players must manage their obligations to their superiors, and their ambitions, and protect their families whilst avoiding the scrutiny of the state – or aiding the resistance factions against them.



What can we see here?
In the first screenshot, we showcase our modular building set—a toolkit we've developed to efficiently construct parts of our game world. The second screenshot displays this set in action within the game's environment, demonstrating its potential even as a work in progress. The third image features an architectural guide we've created to maintain consistent dimensions across all our structures.



Why did you choose this process to show us?
In developing The Conformist, we're building an expansive world consisting of three distinct districts. To manage this scale efficiently, modularity is key. Instead of modelling each building individually, we're focusing on creating modular "sets" in various architectural styles. The screenshots we've shared showcase our first set. By precisely defining the dimensions for every piece, we can easily swap components to create a wide variety of buildings that remain consistent in style. This approach allows us to efficiently populate our game world while maintaining aesthetic cohesion.



Is there anything special you want people to learn from it?
Absolutely! We want to highlight the importance of modularity and thorough planning. Without our modular set, developing this game would be unfeasible. By defining dimensions in advance, we ensure that all future assets are compatible with our existing 3D models. This approach allows us to efficiently create a cohesive game world where new elements seamlessly integrate with what we've already built.
Glovurius axa Rizia!
A’Morgna her Coren!
https://store.steampowered.com/app/2352340/Suzerain_Kingdom_of_Rizia/
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