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cover-Roots of Pacha

Tuesday, November 28, 2023 4:02:43 PM

Devlog 41: The 1.1 Update is out!


The 1.1 Update is out!!
We added all sorts of details to the 1.1 update like traps for meat, gifts from NPCs, new cutscenes, and more! Plus Steam players will be able to play cross-platform with friends on Nintendo Switch or PlayStation 4 & 5!
Read about whats all included in our last devlog:
https://store.steampowered.com/news/app/1245560/view/3726225245968208731
https://firebasestorage.googleapis.com/v0/b/roots-of-pacha-production.appspot.com/o/devlogs%2F41%2Fnew-deco-devlog.gif?alt=media
Steam Trading Cards and Badges
Steam badges and trading cards are now available! So you’ll be able to collect the Savanna or your favorite glyptodon! We hope these add a little extra fun to your playthroughs.
As always, thank you for all for your support. We look forward to continuing to grow and support this game.
You Rock
The Soda Den Team

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Changelog
Feats
- New Year 2 animal, the aurochs.
- You can now sit in decorations you've placed.
- Voda is now a romanceable character.
- You can now break a Union and form another one.
- A new idea with 2 new processors a mushroom and herbs growers.
- 13 new cutscenes with non-romanceables.
- NPCs will now send you smoke signals when you level up their friendship.
- 16 new dishes.
- 10 new hats and masks.
- 11 new furniture pieces.
- 2 new accessories.
- Rebalanced tree fruit contribution cost in the pyramid.
- Added a new tree fruit that prevents an animal from getting sick.
- Added quality to fish.
- Optional traps mechanic and minigame to get your own meat.
- Optional overnight butchering animals with Grob to get your own meat.
- Racing maps have been polished and optimized.
- Japanese language support.
- Cross-platform play between Steam, Nintendo Switch and PlayStation.
- Performance improvements: load time, FPS, and memory.
Fixes
- Minor visual bugs.
- Minor schedules/dialogues errors.
- Steam Deck now recognizes external controller and can work in docked mode (there's still a known issue in the library we use that will prevent reconnection from a disconnected controller)