Fishy Encounters: ---Red---Tether--> 1.3 Harpoon Hunt Is Approaching!
Red Tether’s next content update is in the works! This one will focus on the often teased harpoon fishing system. On rare occasion you’ll encounter bio-mechancanical fish-creatures in-between waves. Harpoon them to initiate a high speed chase! Drag them down to wear them out enough and you might just be able to reach and catch them, granting unique new upgrades to your ship. There will be a whole bunch of creatures to catch, with many only being found in specific zones.
Due to the nature of the base game, the fishing system integrates completely seamlessly. You wouldn’t even call this a minigame I think. A ton of upgrades that help with tether combat will also benefit you when harpoon-fishing.
Fishing opportunities are fairly rare and generally you will only get one or two during a run. So since this update focuses on a not-so prevalent main-system I’m also throwing in something that I have saved for such an occasion: The complete B route.
This will bring 3 new wave variants for each wave in interception mode. These new waves will be specific to one of the 2 zone variants of each zone, setting these apart even more. The old waves will be assigned to one of the zone variants, but some might get reworked to be more in line with the zone type. Zone 1b (Scrapyard) is also getting a slight rework to distinguish it better from Outer Dust Cloud.
As with previous content updates, 1.3 will be added to the game for free. The update is about halfway done and will release in the coming weeks. Stay tuned!
Cheers
Stefan – Sleeper Games