[Game Hotfix] - 582745
This hotfix is focused on fixing some issues in the Packed Snacks update. Full changes below.
Changes and Improvements
All versions
Changed idle diagnostic to display quicker after a Duplicant becomes idle.
Added all remaining details to the Building / Category database entry about which rooms require or prohibit a particular category of building.
Updated all localizations.
Fixes
All versions
Fixed hang when starting a new game on Mac OS 10.13 and 10.14.
Fixed crash loading saves on Mac OS 10.13 and 10.14.
Fixed various logic buildings getting stuck in an uninitialized state, such as the Memory Toggle and Signal Counter.
Fixed a crash that can occur when a critter is moving towards or using a Critter Condo or Water Fort when deconstructed.
Fixed a crash that can occur when dehydrating food completes.
Fixed crash that could occur when a robot tries to empty the Dehydrator, robots are not permitted.
Fixed issue causing the Dehydrator animations to continue playing when a Duplicant is interrupted while emptying.
Fixed missing glass string Solar Panel database entry.
Added status item when moving a critter but the colony does not have a rancher
Fixed crash that could occur when a Duplicant fetches an item marked for moving.
Fixed crash which could happen on startup.
Fixed issue sometimes preventing Duplicants from finishing the last < 1g of food when eating.
Potential fix for critters getting stuck in the excited state.
Base game only
Fixed missing Biobot Builder string when starting a new game.
Removed “Rocket Interior” building category as this only exists in Spaced Out!
Spaced Out! only
Fixed missing string issue in Artifact Analysis Station.