Güncelleme 1.4.1 - 2 yeni parça, sonsuz mod teaser
UPDATE 1.4.1
Hey Spinsters, we've got a small update for Halloween with 2 new tracks and some skins as well as some news.
We still have our big 3 updates to do in our mind including the editor update, endless mode and some kind of multiplayer. Stay tuned (and patient!).
Halloween skins!
It's spooky season! We have a free UI palette and costumes for Jim, Lady and OST!
Halloween skins are available until Dec 11 after which they will be replaced with Christmas skins. As usual all holiday skins are available permanently for owners of the Supporter Pack DLC.
Two new tracks!
2 new tracks! We now officially have 70 tracks in the game!
- We're bringing a bit of hyperpop and J-funk to Spin with 'tapestry' by Braden Ross and 'Radio' by S087.
New RemiXD difficulty charts!
- Daydream by MrCringe
- Second Wind by Dama
- Spin Cycle (NETCAVY Remix) by jane
- The Magician (Eraser Remix) by NOIN
Endless mode
The tech for our upcoming 'Endless Mode' is working! We recently ran a demo on Twitch for our birthday bash - congrats to Metalman20 for passing the 10 minute mark, absolutely ridiculous.
We're figuring out how to gamify it at the moment as well as how to do an endlessly evolving background, but the core experience is pretty fun already - play through endless buildups and drops while the gameplay and track speed get progressively faster. It is the ultimate test of your speen skills.
We're thinking of briefly choosing powerups or bonuses during the few seconds of downtime between tracks for a bit of arcade flare, but nothing confirmed yet.
We also want to add a "zen mode" without any of the score, speed increases or challenge - a fun thing to have running at an expo or party.
Editor update mockups
Daverwob has been working on giving the level editor a much needed redesign to incorporate mouse controls and the UI style of the rest of the game.
We're going with something that resembles the side-panel menu design of the tracklist with buttons for all of the current hotkeys - and tooltips to better explain each feature as well as teach charters the hotkeys in a more obvious way.
There would be 4 side panels. The clip info editor would remain as its own separate page.
Track info
Note editing
Flight path
Hotkeys and help (links to editor guide and Discord)
Have a go and let Daverwob know via Discord of any features you absolutely want to have in the updated editor.
Bugs
Fixed a bug with hold note re-grab inconsistency - if you missed the start of a hold note it would only register if you re-grabbed it at the initial position (which could be incorrect)
Fixed a bug where if you skip through the result sequence it could stay displaying a slightly smaller score than what was actually achieved.
Just a heads up, we are taking a bit of time between updates to try out some new game prototypes - usually we spend about two or three weeks on these and then get back to Spin dev. Currently we're messing around with something to do with robots.
Let the Spin wash over you.