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Friday, October 25, 2024 2:54:29 PM

Hotfix Update v2.0.2

Hello, Knights!
We wanted to get you another hotfix patch before the weekend. We fixed a bunch of issues and as always, a huge thanks to our community for helping identify and troubleshoot a lot of these!

Fixes
Note: items marked with 🔥 are a result of player feedback or assistance
Fixed a bug with Umbral Ember Buster Challenge where charge attacks weren't being counted when the Buster Ammo Skill Ultimate Upgrade is equipped 🔥Fixed a bug with Ember Buster's Sticky Bomb where the count was not properly updated if the status effect was cleared from a miniboss or boss dying 🔥Fixed a bug with Ice Burst and Ground Hunter where the combination could freeze enemies without requiring a Perfect cast 🔥Fixed a bug that was causing the training dummy to disappear after visiting the Trophy Hall 🔥Fixed a bug with Stormpike where it would immediately collide with a wall if casting next to a wall 🔥Fixed a bug with Boss Rush and local co-op where players couldn't leave after defeating Warlord Mack, Dreadlord Mack, or Oukranos 🔥Fixed a few bugs related to Boss Rush where enemies would occasionally not spawn properlyFixed a bug with the Boss Rush where the timer could stop after defeating the first boss 🔥Fixed a bug with water reflections in Boss Rush 🔥Fixed a few visual issues with Herald in Boss Rush 🔥Fixed a bug with Horde where it was not being disabled in Daily Dungeons 🔥Fixed a bug with The Collector's tooltip where it was a white box after returning to the Nexus from a Boss Rush or Daily Dungeon 🔥Fixed a bug where players wouldn't receive the Collector's Ember Dust if they purchase the DLC after seeing him appear in the Nexus 🔥Fixed a bug where the weapon skin could change after playing a Daily Dungeon 🔥Fixed a bug with the Praxis fight where dealing enough damage to bypass the first phase transition could cause a softlock 🔥Fixed a bug where Wisps could kill Praxis during the falling floor sequence if their damage is high enough 🔥Fixed a bug with Trinity where "clear a run" achievements were being awarded after beating Praxis and not The Architect 🔥Fixed a bug with the Ember Tree UI where the upgrade cost could disappear if navigating away from an active upgrade 🔥Fixed a bug with Guided Assault where it could become stuck if the enemy diesFixed a bug with Inferno Bastille where certain props incorrectly contained goldFixed a few various visual bugs with Inferno Bastille enemiesFixed a few bugs where the Architect's visuals could remain on screenFixed a bug with Valkyrie MK.VI where he could slide across the screen in his intro sequence 🔥Fixed a bug that was causing a softlock with the Rainbow player color and the game over screen 🔥Fixed a bug with Boon of Wisdom where the increased charges would not be available after saving and quittingFixed a bug with incorrect Refinement Shop prices and Discount Card 🔥Fixed a bug where the revive token icon was covering up triple digit armor amounts 🔥Fixed a bug where Cloak and Dagger was being incorrectly removed when rerolling Reaper's Toll with Bane of Expertise 🔥Fixed a few multiplayer issues with Trinity and the Architect fight 🔥Fixed a multiplayer bug where attempting to start a run while Player 2 is disconnected could cause a softlockFixed a bug with Squidling in multiplayer where certain combinations of upgrades while defeating a poisoned enemy could cause a softlock 🔥Fixed a few multiplayer issues where Skill Selectors could ignore or skip player's selections in unstable network conditionsFixed a multiplayer bug where players could enter the cutscene trigger in the start room of Simulan before all other players were loaded in 🔥Fixed a multiplayer bug where rerolling the shop 256 times would cause clients to no longer be able to rerollClosed the tear in the room before seeing True Praxis or The ArchitectImproved the visual clarity of difficulty modifiers that can have their options toggled independently 🔥

That's everything for now. We hope you're enjoying Wrath of the Architect!
-Doom Turtle






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