Launch Update Notes
All of us at Magic Design Studios and Gearbox Publishing are beyond ecstatic for all mortals to finally jump into the full game and join Death Inc.! Development on Have a Nice Death has been incredible - from our big announcement at the Game Awards to releasing the game into Early Access - the support we’ve received means so much to us. We’d like to especially thank our Early Access players who have given us such valuable feedback – which helped us not only make the hack’n’scythe adventure we wanted, but what roguelike fans wanted as well. Whether you’re new to Have a Nice Death or you’ve been playing it since it launched in Early Access, we hope you enjoy your time at Death Incorporated!
WELCOME TO THE AFTERLIFE!
Thanks to the Launch Update that brings new content available for the first time tomorrow, you’ll find the eighth department of Death Inc., the Inevitable Time Department. This new department is packed with deadly goodies, including new bosses, mini-bosses and enemies, the ending of the game’s main storyline, “quality-of-death" gameplay improvements and much more. At Death Inc., rumor has it that there are several secrets to uncover in this department as well...
Below is a detailed list of game features for the 1.0 launch version of Have a Nice Death, available March 22nd at 9:00am PT:
ADDITIONAL CONTENT
New World: Inevitable Time Department (after Natural Disasters Department)
5 new enemies: Destinatus, Pendulus, Tempus, Dustin, Kookoo.
1 Miniboss: The Bridgets
1 Boss: Time
Boss secret & endings
When a player defeats the Inevitable Time Department boss, 3 lockers appear in the next run: One in the shop, one in the breakroom, and one before entering a mini boss room.
Opening these lockers will give an artefact.
The player has to collect the 3 artefacts and kill Time to reach the new secret boss.
New intriguing floor to several worlds
New weapons
3 new spells: Nihillaser, AnvilLauch, Void rift
3 new cloaks: Vampire battery, Beaststell, Excavore
More than 30 new curses
Some new curses make your INFUSE evolves, for instance: Burn will now trigger an explosion at the end of the duration
New option in the menu: Hide damage number
New UI feature: Contracts’ progression.
After selecting a contract with Joe, the player can see the progress of this ongoing contract during the run: a message insight will pop up while entering the breakroom or Death office (lobby).
New Gameplay Elements (GPEs) & Pickups
Temporal platforms in World 8 (Inevitable Time Department)
Spectral Coverage: Negate the next attack the player receives.
Remove Ibuprofane pick-up: We felt the intent of the pickup wasnt interesting enough and preferred to remove it
Quantum Soulary: Gives the player Soulary if he manages to reach the elevator without getting hit
New food items: Artichoke - Raspberry Jello - Collecting soulary have a chance to heal the player
Added mysterious lockers to open
More than 600 new lines of dialogs
New storyline quests: The strike, Air conditioning conflict, It’s pretzel day and more.
New worker guide entries
Finally: Achievements
BALANCING
Re-balancing the overall economy, Weapons, Curses
Forge
Change price of forge upgrade
50 / 100 / 150 to 50 -> 125 -> 250
We felt like it was way too quick to completely upgrade a weapon
Shop
Increase price of Legendary Weapon from 30 soulary to 50 soulary
Increase price of Curse in shop from 50 to 75 soulary
Enemies
Change the health value & attack damage of several enemies:
Natural Disasters department:
Rockster: 230 -> 175 HP / Damage from 20 -> 15
Magmaboy–X8: 1500 -> 1200 HP
Flambush: 800 -> 600 HP / Damage from 30 -> 20
Sparky: 150 -> 120 HP / Damage from 25 -> 20
Drowned: 275 -> 250 HP
Tempestilent: 325 -> 250 HP
Bosses
Mr Hector Krank: 4000 -> 5000 HP
Maxx: 3900 -> 4500 HP
Waldo: 3000 -> 3400 HP / Damage raised (deal either 15 or 20 damage depending attacks)
Ms Catherine Imamura: 12500 -> 11000 HP (rebalance damage, some attacks deal more, some less)
Miniboss
Camille Flage: 4700 -> 6100 HP
Base Scythe
Buff Charge attacks - Damage from 35 -> 45 & 50 -> 85
Buff charge dash - Damage from 15 -> 35 & 35 -> 70
Forge Lvl1 Damage from +2 to +5
Forge Lvl2 damage from +5 to +8
Forge Lvl3 damage from +10 to +15
Diss Scythe
Forge Lvl3 damage from +8 to +10
Cotation damage per cent reduced
Parasol 1.0
Finisher damage from 15 -> 30
Forge Lvl1 defense from +3 to +2
Forge Lvl2 damage from +10 to 15 / Defense from +3 to +5
Forge Lvl3 damage from +25 to +20 / Defense from +5 to +8
Sickles
Tweak the movement during 4 & 5th attack
Forge Dash cooldown from 0.1 to 0.15
Forge Lvl3 damage from +8 to +10
Twinsie
Added one hit during 3 attack
Forge Lvl1 damage from +5 to +10
Forge Lvl2 damage from +10 to +15
Forge Lvl3 damage from +20 to +25
Selenite
Forge Legendary damage from +75% to +50%
Forge Lvl1 damage from +5 to +10
Forge Lvl2 damage from +8 to +15
Behammorth
Forge Lvl1 damage from +50 to +75
Forge Lvl2 damage from +100 to +125
Forge Lvl3 damage to +150 to +200
Brutumhammer
Forge Lvl2 damage from +10 to +20
Arashi-kunai
Increase base damage by 1
Slaymore
Increase base damage to 85
Death Star
Increase base damage to 65
Increase Frenzy damage to base 50
Forge Scythe damage from +8 to + 15 & +10 to +20
Shake Spear
Shorten the windup of the frenzy by 0.6s
Jabelin
Shorten the windup of the frenzy by 0.6s
Forge damage from +15 to 25 & +35 to +55
Murray of Crows
Increase base damage to 30
Whirl Dagger
Increase base damage to 30
Forge Lvl2 damage from +10 to +20
Raparrier
Increase base damage to 35
Forge Lvl1 damage from +5 to +10
Forge Lvl2 damage from +15 to +20
Forge Lvl3 damage from +25 to +30
Fire Arrow
Forge damage from +10 to +15
Dark Talons
Forge Lvl1 damage from +5 to +10
Forge Lvl2 damage from +10 to +25
Explosion
Bonus damage on upgrade now in % ( scale better on frenzy)
Forge mana cost from -15 to -10 & -30 to -25
Poisoned Gift
Reduce number of projectile during the frenzy
Forge bonus now apply to frenzy
Forge Lvl3 damage from +8 to +10
Forge Poison bonus stack from +2 to +3
Shockwave
Forge mana cost from -15 to -25
Spitfire
Forge Lvl1 damage from +5 to +10
Forge Lvl2 damage from +7 to +20
Forge Lvl2 damage from +8 to +35
Forge Burn bonus duration from +2 to 3 & +3 to +5
Poison Mist
Forge Manacost from -5 to -15
Boulderain
Forge Lvl1 damage from +5 to +10
Forge Lvl1 damage from +10 to +20
Forge Lvl1 damage from +15 to +35
Bees
Forge Lvl2 damage from +10 to +7
Forge Lvl3 damage from +15 to +10
Spiteful Chomper
Modify the movement of the projectile
Increase base damage to 10
Forge Damage from +7 to +10 and +15 to +20
Voracious Burst
Increase base damage to 45
Forge damage from +5 to +25 and +15 to +50
Forge bonus lifesteal reduced ( to accompany the upgrade in damage)
Ganglion–X4
Increase base damage to 25
Frostoxic
Add bonus damage when upgrading the weapon (+5 & +10)
Frostbreeze
Increase base damage to 15
Sepulchral Ray
Increase base damage to 20
Troublecross
Forge Lvl3 damage from +20 to +15
Lyberis Skulls
Increase base damage to 30
Forge Lvl2 damage from +10 to +15
Forge Lvl3 damage from +25 to +30
Tornadmin
Decrease damage to 15
Rework movement of the spell, now capture enemy
Many curses have been tweaked: We have buff base stats curses offering HP or Mana for instance. Many infuse builds have also been buffed such as BURN damage curses taking a big UP.
KNOWN BUGS
We are aware that crashes occurred on specific integrated graphics cards and our devs are working to find a proper fix. The problem seems to be an issue with Intel's GPU drivers and DirectX11. Please, before playing, check if your drivers are up to date. And if you still have the issue, we added compatibility with DirectX12 which seems to fix the problem on some GPUs. This option can be activated by adding the following command in the "Game Launch Options" of the game on Steam: -force-d3d12
Under certain conditions, some enemies can spawn in double in the arenas.
The timer of the pickable items with status doesn’t stop during loading between floors.
Some animation issues may occur on Sorrows if the player has the curse “Short Fuse“.
In the elevator of the lobby (Jocelyn), if the player chooses a contract and cancels it, the visual icons of the contracts are duplicated in the menu.
The VFX of GPE lockers in Break room are activated even if the player has no anima.
SFX or animation issues can occur during cutscenes when speeded up.
Narrative items from storyline quests are not visible when spawned.
If the player gets a food item from the break room, then runs through a department and gets the same food a second time before the end of the 1st one, the timer of the status is not reset.
FIXED ISSUES
Floplexil codex entry shows only after killing a flying Pill
When the player triggers the temporary effect of a weapon, the timer never reappears after the first time it disappeared.
NPC Hariet is in the foreground in relation to Spookman enemy during the combat tutorial.
Player’s dash is reduced when the player is against a wall and the avatar flips and the player is pressing the dash button rapidly.
NPC Pump Quinn may be spawned in the air in the Physical Diseases Department.
The UI of the upgraded Selenite displays the raw damages added to the bonus damages.
Leaving the Upgrade Tree GPE's Menu causes the Esc/B button to play a sound on each press.
Bubble dialog does not spawn after getting a curse with NPC Mr O’Shah.
Thanager X4-H’s “bounce attack” locked against the wall.
Upgrading the Shop plays "failure" animation and SFX if the player has one Prismium.
Focus spell’s basic effect doesn’t work.
Description of the Lvl3 upgrade of the Mordicine does not match with the in-game effect .
Description of Mordicine spell does not match with the real effects
The 'Tineidagogue' curse launches crows instead of Butterflies. Now the curse is named “Covus Nefas”
The Infuse status does not work on some weapons which have Infuse statuts in their kit.
FPS Performance decrease occurs when a few factors are mixed together: spells with several VFX, numbers of enemies etc.
Jerry’s idle animation is missing on frame and is invisible.
Some visual and text elements are missing in the worker guide menu.
An entry in the Codex is written in Spanish in the Portuguese version of the game
The dialogue window during the conversation with Waldo shows the wrong name speaker (“Major Warren Pliskan”) in the last quote.
Dialogues are missing during the fight with B. Proudfoot) starting with the third attempt and onwards.
The curses “Power Nap” and “What Do You Mean,Running Late?” don’t work.
Breakdown XIII is written as Breakdown XII in the Run History.
Food items (Sticky Pineapple, Death Burger,Club Sandwichazord) are missing the bubble art in the Lobby Gallery.
Josianne’s gift does not directly offer certain weapons after purchasing them.
The player could lose the multiple stacks earned in a floor if he goes to another floor.
The Imposter enemy stays in the air for a short period of time before falling down.
Upgraded Cloaks show base statistics after being dropped, instead of the upgraded ones.
Multiple entries in the worker guide seem to be impossible to unlock.
The Dirty Dagger’s frenzy attack cooldown does not reset properly if a second frenzy attack is launched.
Inconsistent dot placements in the descriptions of Curses in the Curse Manager menu.
When the Waldo Box enemy grabs the player, the distance of the player movement will be the same.
Dengue King Dengue's fast attack does not follow the direction of the FX.
Buying 5 item slots upgrade to Joe without unlocking the previous only gives +1 slot.
Fire Arrow and Revelation Bow are blocked by skeleton hands obstacles, even if they have been eliminated.
Some texts are untranslated.
Some enemies inflict a knockback effect in the opposite direction of the attack.
“Profit Sharing” Curse has no effect on the Arena Reward.
Frenzy attack has no effect when the player Swaps weapons.
Curse reroll does not retain after re-open the menu of Mr O’Shah.
The longer worker guide entries cannot be rewound by any input from the keyboard and mouse.
Dirty Dagger didn't work properly.
Some curses are incorrectly placed in the encyclopedia according to the rank order.
A visible gap may be found in the floor in the Lobby.
Some weapons who apply status lose it when they are upgraded.
"Self-Fulfillment" promotion system level does not have a little arrow in the UI.
Harriet may not appear next to the Scythe Selection gpe.
Multiple issues with art and UI present in the Credits.
Death's HP stays the same after defeating a Boss on easy mode.
Curse "Anima Lambic" has a confusing description.
The UI lines for level 7 and level 10 of the permanent upgrade are written twice.
The Bridgets weaver didn't have the lowlife feedback.
White square offset in boss health bar.
The curse “Daredevil” is refreshed whenever the player enters a new floor. This allows the player to trigger the curse multiple times per run.
Breakdown 15 modifier suggests that the HP will be set to a negative value.
Short Koffee item description is inconsistent with other injury heals.
ManaPower item description is incomplete and might confuse new players.
Hypothermia has an incorrect description.
The timer of a food item is not reset when the second time this same item has been picked up.
In the Industrial Pollution Department starting rooms, a “line” that “split” the art is visible.
The pure healing provides but the easy Mode only works in the Hall of Eternity world.
When the curse “Short Fuse” is applied with the Infuse, the animation of the Sorrow has some issues.
If players buy a curse with a danger in the shop just before a boss fight, they can get a danger related to the current world. The danger becomes ineffective.
Player game over screen animation does not play properly.
When skipping the miniboss and boss cutscenes, some sound issues appeared.
COMMUNITY HIGHLIGHTS
As you can add your feedback/bugs on the Steam forum of the game, you can also join The official Have a Nice Death Discord. You will meet a bunch of nice people who can help you with the game and who are more than ready to discuss ideas and critiques about Have a Nice Death with you.
We were amazed by the quantity AND the quality of your chef-d’oeuvre during all Early Access and this the last major update. In total, we count about +500 fanart from our community (Discord, Twitter, Instagram, Reddit etc.). That’s insane! Of course, we can’t share all of them, but here’s a glimpse of talent:
https://pbs.twimg.com/media/FkAyvMQXgAAPghX?format=png&name=large
https://twitter.com/oraii_/status/1603341597948538880
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https://twitter.com/slapjak1/status/1630288209312612352
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https://twitter.com/peanutbou/status/1603787421425999875
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https://twitter.com/gelatin_draw/status/1606666030977515521
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https://twitter.com/gelatin_draw/status/1607405657246027776
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https://twitter.com/ThePvZArtist/status/1636195580472086536
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https://twitter.com/yaoyouguoji11/status/1607043415845502982
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https://twitter.com/dom_do0m/status/1604842425700098049
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https://twitter.com/SmilyCupcake_/status/1610740521559011328
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https://twitter.com/mchwnzichun1/status/1616827877181517824
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https://twitter.com/Lars_lattery/status/1610930657617915905