MythForce 1.2 - Beceri Ağaçları - Hawkins Sürümü
Hey Adventurers!
We hope you enjoyed our last dev blog on Encounter Objectives and are ready to dive into another exciting character rework for MythForce’s upcoming 1.2 update. This week, we’re taking a closer look at Hawkins, the team’s monster-hunting marksman. Previously known for his role as a ranged DPS specialist, Hawkins is getting a major overhaul with unique changes and versatile playstyles that elevate his role. Hawkins’ rework offers a trio of specialized playstyles to match your preferred strategy. Whether you favor stealthy high-damage long ranged precision, mid-range skirmishes, or strategic team support and control, his three new skill trees provide multiple ways to stick it to the baddies.
Let’s take a closer look at the three distinct archetypes: Sharpshot, Quickshot, and Warden.
Sharpshot – Hit Me With Your Best Shot
As a Sharpshot, Hawkins is a master of long-range, high-damage combat. This archetype focuses on dealing devastating critical hits and using stealth to remain undetected while picking off enemies from afar. With abilities that reward precision and careful planning, Sharpshot is perfect for players who enjoy staying out of sight and striking with deadly accuracy.
Some standout abilities in Hawkins’ Sharpshot tree include:
Spirit Walker: Hawkins is able to attack while in spectral form.
Spectral Shot: Phantom Shot penetrates multiple targets and electrifies enemies
Shadow Striker: Long range kills (>25 meters) have a 25% chance of granting spectral for 5 sec.
To charge your MythForce as a Sharpshot, focus on landing critical hits and using abilities while in Spectral form. When activated, MythForce allows Hawkins to remain spectral for an extended period, exposes enemies, and gives him unlimited phantom shots. If you're ready to go on a monster hunting safari, Sharpshot will be your ideal playstyle.
Quickshot – Don’t Stop Me Now
The Quickshot tree is all about speed and rapid-fire precision. As a Quickshot, Hawkins excels at overwhelming enemies with rapid, relentless attacks and executing specials in quick succession. With abilities designed for fast-paced action, Quickshot is ideal for players who can't stop and won't stop.
Some standout abilities in Hawkins’ Quickshot tree include:
Rapid Fire: Phantom Shot rapid fires additional shots (up to 6 more)
Light Touch: Light attacks cost 50% less EP.
Raising Spirits: While spectral, phasing through enemies damage links them for 15 seconds.
In the Quickshot tree, the player's MythForce is charged by simply executing light attacks. Once activated, all enemies in the vicinity are damage linked and all of your projectile attacks explode in an AOE for the duration of MythForce. If turning your bow into a machine gun sounds like fun to you, then you're in for a good time with the Quickshot build.
Warden – Hold The Line
As a Warden, Hawkins takes on a support role, focusing on controlling the battlefield with status effects to help his team gain the upper hand. If you’re the kind of player who loves outsmarting enemies, laying clever traps, and locking down the battlefield, this archetype might be for you.
Some standout abilities in Hawkins’ Warden tree include:
Riftmaker: Gain up to 3 additional charges of your Rift Arrow
Spare the Dying: Hawkins is uninterruptable when reviving allies, and revives them 40% faster up to 60% hp.
Trappers Shot: Phantom Shot freezes and corrupts enemies that it hits.
What’s a hunter to do with so many Rift Arrows? Power up your MythForce, of course! Once activated, Warden's MythForce supercharges your team with buffs, freezes all enemies, and makes Rift Arrows EXTRA lethal. Be the ultimate team player and prove that no dungeon run is lost cause with a Warden on your side!
Hey............. so about that playtest......................
We know how excited everyone is to jump into the upcoming 1.2 playtest! While we originally had planned to release our first test already, we decided to wait for a couple of minor placeholder visual assets to be swapped out before releasing the build to all of our testers. As for an ETA we are currently aiming for next month as our release target. Thank you all for your patience and understanding, you are the best community we could ever ask for.
See you in the dungeon!