MythForce 1.2 - Karşılaşma Hedefleri
Hey Adventurers!
Over the past few weeks, we’ve taken a look at some of the changes coming to some of your favorite heroes and even introduced some new mechanics like elemental combos. Today, we’re diving into what might be the most significant change coming to MythForce in the 1.2 update - new encounter objectives!
But before we explore these new objectives, let’s define what an encounter objective is and why we’re implementing them.
What was the problem
One of the biggest pieces of feedback we received after launching version 1.0 was about run variety. While there were ways to customize your hero and build, most runs would play out similarly, with only minor variations in enemy types during combat encounters.
With the exception of one or two big setpieces per episode, only one objective exists in every other room in the dungeon - eliminate all enemies. While it’s always a blast to cleave through hordes of Daedalus’s minions, players don’t have much else to focus on. Having this as the sole objective has also limited the need for build variety and team composition - most players focus on maximizing damage output and ignore all other roles.
With our new encounter system, players will experience a variety of objectives when they enter any dungeon room. We hope these changes will add to the run-to-run variety and encourage players to make more strategic choices with build variety and team composition.
Now, let’s dive into some of the new encounter objectives you’ll find in the dungeon!
Destroy The Crystals
In Destroy The Crystals, heroes take the offensive, tasked with destroying three separate power crystals scattered around the room. At the start, all power crystals are shielded and impervious to attacks. Once the encounter begins, one crystal becomes vulnerable - but dozens of enemies stand between you and your target. After destroying each crystal, players must face a wave of enemies before the next crystal becomes available. Destroy all three to progress to the next room!
Slot The Medallions
You’ll need a steady hand for this one! In the Slot The Medallions encounter, players must locate three medallions scattered around the room and carry each one to a designated slot. While carrying a medallion, players cannot attack, and enemies will continue to spawn until all medallions are slotted. Keep an eye out for teammates carrying medallions, and be ready to defend them!
Protect the Artifact
It’s time to go on the defensive! In Protect the Artifact, players must protect a large statue located in the room. Once the objective starts, a timer begins, and enemies will spawn with one goal: destroy the artifact. Use all your abilities to defend the artifact until the timer expires. If the artifact’s health hits zero before time runs out, you’ll have to start over - but enemies won’t stop coming. How long can you withstand the horde?
Disable The Barrier
It’s time for a great escape—MythForce style. In Disable The Barrier, heroes have one mission: leave the room. The problem? Hexstar’s magic has sealed it off. To disable the barrier, players must collect soul gems dropped by infinitely spawning enemies. If you find one, aim and fire at the barrier to break out of the encounter.
Jewel Sequence
Hope you packed your peppy boots, because Jewel Sequence is all about SPEED. In this encounter, players must hit three wall mounted destructible jewels within a limited time. As you race from jewel to jewel, aggressive enemies will spawn, trying to keep you from hitting all three. Room size also adds variety to this encounter - get it in a small room, you're in for a small sprint; in a large room, and you’re in for a marathon!
Discharge The Relic
Teamwork makes the dream work in Discharge The Relic. In this encounter, heroes must discharge the magic from a large relic by standing close to it. The more players who stand nearby, the faster the magic discharges—but be warned, gathering together will attract more enemies, so plan your defense accordingly.(Also - we know the relic in the footage shown below looks like a giant donair - this is strictly a placeholder for testing purposes and will be replaced………..maybe)
Destroy The Jewels
What do you get when two encounter objectives collide? One really tough encounter! In Destroy The Jewels, heroes must locate three wall mounted soul jewels and then use soul gems dropped by enemies to break each one. Will you split up to make the encounter shorter, or stick together for safety? The choice is yours!
Horde Mode
This one doesn’t need much of an introduction! In Horde Mode, players have a simple mission—survive until the timer runs out. With no other objectives, enemies will come at you fast and aggressively. This will be an intense fight! Fun fact: If you were one of our early access playtesters, you may remember a prototype of this encounter that didn’t make it into the final cut. And speaking of playtesting…
1.2 Playtest
A huge shoutout to everyone who has already registered for our upcoming playtest! We’re aiming to launch the first round of tests in the coming weeks. If you haven’t registered yet and want to join, make sure to hop into the MythForce Discord and check the pinned messages for more info. We’re excited to see your reactions to these new encounter objectives!
As always, we’d love to hear your thoughts, so feel free to share in the comments or in Discord. And if you have thoughts about how the new encounter objectives can be made even more exciting, we'd love to hear from you!
See you in the dungeon!