NARAKA: BLADEPOINT Update – February 27th, 2025
Dear players,
The servers of NARAKA: BLADEPOINT will be suspended for maintenance from Feb 26th, 2025 at 23:00 (UTC) to Feb 27th, 2025 04:00 (UTC). We suggest you log out in advance and enter the game again after the maintenance.
The details for this update are as follows:
Brand New Content
I. Showdown: Brand New Content
1. New Hero: Ziping Yin
The new hero Ziping Yin has now joined Showdown! All who suffer shall by her hand be healed!
Ziping Yin has a new mechanism in Showdown:
(1) increases the Elemental Accumulation Rate for the entire team. If Ziping Yin performs a Horizontal Strike immediately after casting this skill, Dragonslayer will be unleashed.
(2) increases the Elemental DMG for the entire team.
2. New Souljades
Newly added Souljades , , and
3. Limited-time Event Level
Event Duration: Feb. 27, 2025 Update - Mar. 12, 2025 20:00 (UTC)
(1) During the event, you can select this level on the Showdown Map. Complete all Event Quests to get an exclusive Hero Badge, Exhilarating Elixir, and other rewards.
(2) Sense Level in will not impact damage dealt or received, and the Level is split into two chapters:
Chapter 1: Mystic Waters
Using Heroes' Skills summon a barrage of water spears, delivering wide-range attacks.
Chapter 2: Calm the Storm
Fallen enemies release ring-shaped currents, significantly boosting Elemental Accumulation for enemies struck.
(3) This level will have its own Souljade drops, including 3 new Souljades.
New Souljades: , , and
Other Souljades: , , , , , and
Each chapter has two difficulty stages that consume different amounts of Fatigue, but all stages share the same Souljade drop rates.
(4) Chapter 1 stages are available immediately upon event start, while Chapter 2 stages unlock at 20:00 on Mar. 5, 2025 (UTC). Chapter 1 stages will close when Chapter 2 opens. Levels in different chapters will gain specific Souljade after the first clear, helping to build the base set:
Chapter 1 Specific Souljades: , ,
Chapter 2 Specific Souljades: , ,
(5) Event stages offer trial access to max-level Ziping Yin, Tarka Ji, and Yueshan, each with preset Souljade loadouts. You have 3 trial attempts per day.
II. Limited-time Event Heart Beat
Event Duration: Feb. 27, 2025 Update - Mar. 18, 2025 20:00 (UTC)
Event Rules:
1. During the event, head to the Event Center in Centralis to accept quests and obtain Bond Points. Every day, you can accept up to 3 of the 8 quests offered.
2. Consume Bond Points to meet the four event heroines, unlock related stories, and claim Kurumi exclusive Accessory , Base , Background , and more event rewards.
3. Quests cannot be accepted once the event is over. However, you can still unlock stories with your Bond Points.
4. The four event heroines will become your friends and share some of their daily activities with you. After chatting with them, you can earn a small amount of Tae or Bond Points.
III. Limited-time Event Level
Event Duration: Feb. 27, 2025 Update - Mar. 12, 2025 20:00 (UTC)
Event Rules:
1. Gain Hunter Badges by completing quests during the event. Hunter Badges can be redeemed for great event rewards.
2. Complete each day's Daily Quests to receive bonus rewards.
3. There are 5 groups of Challenge Quests, each available in turn at different times. Complete quests to claim plentiful rewards.
4. The rewards are redeemable till March 16, 2025 at 20:00 (UTC). Please redeem the rewards in time.
IV. Limited-time Event: 2nd PlayStation® Tournaments #3
The rivers and lakes awaken, where the blade reveals its true prowess. 2nd PlayStation® Tournaments #3 are available for a limited time!
Event Duration: Feb. 27, 2025 20:00 (UTC) - Mar. 31, 2025 20:00 (UTC)
Event Rules
Complete weekly quests during the event to claim Jade Medal - MAR. You can claim more Medals in the mail after advancing, and the quantity awarded for each rank is as follows:
1st place: 300 Medals
2nd place: 200 Medals
3rd-4th place: 100 Medals
5th-8th place: 50 Medals
Medals can be used to redeem for rewards and to participate in rankings.
Start Time of Tournament:
Server Monday - Friday (UTC) Saturday - Sunday (UTC)
NA 03:00 23:00
03:00
AS 11:00 07:00
11:00
SEA 11:00 07:00
11:00
EU 19:00 15:00
19:00
Start Time of the First Tournament:
NA: 2025.02.28 03:00
AS: 2025.02.28 11:00
SEA: 2025.02.28 11:00
EU: 2025.02.28 19:00
V. PlayStation Challenge:
Challenge the wind in this race! PlayStation Sky-high Racing #12 is now open!
Compete against players worldwide and ascend the rankings by achieving a place among the Top 100 fastest in Sky-high Racing mode.
How to participate:
Start Sky-high Racing on Fairyland Penglai to participate in the event.
Event Duration: Feb. 27, 2025 00:00 (UTC) - Mar. 31, 2025 23:59 (UTC)
Hero Adjustments
I. Ziping Yin
1. Adjusted the casting mechanism of Ziping Yin's skills and . When aiming at a teammate, a lock-on frame will be displayed; firing a Spiritual Twig at this time will enhance its tracking ability.
2. After casting her Ultimate, Ziping Yin can now perform a special dodge without consuming Stamina.
3. Removed the Skill variant .
4. Removed the Ultimate variant .
//Dev Note: Ziping Yin's Spiritual Twigs sometimes failed to catch fast-moving teammates in battle. To resolve this issue, we optimized the skill's casting mechanism.
II. Shayol Wei
1. Slightly delayed when the Skill goes on cooldown after casting.
2. Slightly delayed the point at which crouching or jumping can be used to interrupt the Skill 's attack.
3. When the Ultimates or triggers , Shayol's Skill's remaining cooldown is reduced.
4. When is triggered, the counterattack move of the Ultimate is stored. Stored counterattacks can be used at any time, as long as Shayol Wei isn't under control or attack.
5. Optimized the casting method of the counterattack move of the Ultimate . This move can now be cast in the aimed direction, with its Damage Multiplier adjusted from 2.8 to 3.0.
//Dev Note: As battle strategies and environments evolve, we've identified a lack of viable vertical combat techniques for Shayol Wei. To address this issue, we optimized the casting method of 's counterattack move, offering greater flexibility in the timing of counterattacks.
III. Lannie
1. The following adjustments have been made to the Ultimate :
(1) Optimized the Trick Ball's catch mechanism: When Lannie uses her Skill while her Ultimate is active, she now can only catch a returning Trick Ball. (Prior to this change, Lannie could catch Trick Balls that had just been launched or were attacking while using her Skill.)
(2) The progress of the Trick Ball's return will now be displayed.
(3) Optimized the crosshair when the Ultimate is active.
(4) Optimized some motion and special effects.
2. The following adjustments have been made to the Ultimate :
(1) A small amount of HP will be restored when the Trick Ball returns or upon successfully catching it.
(2) Increases the Trick Ball's flight time; its flight speed is no longer reduced when it bounces back.
(3) Trick Ball attacks can now interrupt an enemy's Golden Focus weapon moves; both the first and final hit during the attack can stagger Vajras, Almighty Generals, and Bronze Mechs.
//Dev Note: We noticed that the sound effect for the Trick Ball's return during the Ultimate was not functioning properly in certain situations. Therefore, we optimized the sound effect and added a visual display to show Trick Ball's return progress.
IV. Hadi
1. Hadi can no longer use recovery items (Healing Berries, Armor Powder, etc.) when flying. Adjusted the Rage cost for reentering flying mode after exiting it during the Ultimate from 12 to 8.
2. Adjusted the duration of Mechanical Cubes placed by the Ultimate from 25 sec to 20 sec and added a remaining time display on the interface.
3. Increased the hit range of the Mechanical Arms launched by the skill .
V. Cyra
Adjusted the duration of the Ultimate in Trios from 25 sec to 22 sec, and its basic Light Shield from 2000 to 1800.
VI. Valda Cui
Adjusted the basic shield of the Ultimate in Solos from 2200 to 1800.
VII. Kylin Zhang
Adjusted the HP cost of a single slash in the Ultimate from 350 to 300 and the recovery amount for hitting one enemy from 100 to 150.
VIII: Kurumi
Optimized the special effects of the Healing Circle summoned by the Ultimate , making them more fitting for the actual skill effects.
Souljade Adjustments
I. Fistblades Souljades
Optimized the motion of . The character can now change directions while attacking.
II. Spear Souljades
Optimized the special effects of .
In-game Adjustments
I. Bot Mode
Optimized the tempo of skirmishes between AI opponents and players.
II. Golden Roc Escort
1. Lowered the price of Melee Purple Souljades and increased the purchase limit for certain Souljades.
2. Added the . Rewards will be triggered when a player survives for a certain period and when defeating or assisting with defeating multiple enemies in a row. Defeating opponents with different reward levels grants corresponding amounts of Dark Tide Coins.
3. Raised the Reputation Score requirement for participating in Golden Roc Escort matchmaking to 8500 points and increased the AFK penalty in the gameplay.
Out-of-game Adjustments
I. Talents
Changed the effect "2nd stage Dodge does not consume Stamina" in Wave Roll to "2nd stage Dodge Stamina Cost -30%."
//Dev Note: The effect of Wave Roll was a bit too powerful against heroes like Hadi and Yoto Hime, so we've increased the opportunities to counter it while preserving its unique system.
II. Free Training Adjustments
1. Added "Counter" and "Counterstrike Combo" to Custom Training.
2. Reduced the frequency of dropped items being cleared.
III. Ranked Season Rewards Adjustment
Starting this season, players who make it to Asura in all three queues (Solo, Duos, and Trios) will get an additional Hero Badge.
IV. Out-Game Optimizations
Optimized the mechanisms that governed switching Outfits, Accessories, Weapons, Hairstyles, Hair Dyeing, and other cosmetics. All switching of cosmetics will no longer have a cooldown (Except the hero being used in Fairyland Penglai). Switch as fast as you like!
Showdown Adjustments
I. Combat Adjustments
1. Optimized the performance of using movement to interrupt the special stances Defuse·Solve, Defuse·Combo, or Defuse·Dash, or the defuse motion for all heroes.
2. Reduced the damage of multiple hits dealt by 's rush.
3. Reduced the damage of multiple hits dealt by 's rush in Stage I.
4. Reduced the damage of multiple hits dealt by 's laser in Stage I.
II. Stage Adjustments
Optimized the descriptions of some quests in Prologue - The Beginning.
III. Unlock Level Adjustments
Showdown now unlocks at Lv. 15. This change applies to all new accounts created after Feb. 18th (UTC+8).
IV. Potential Adjustments
1. Slightly increased the Damage Multiplier of and when equipped with the Potential .
2. Optimized the display of Potentials in Showdown.
3. Added a display of Potentials equipped by ranked players in Racing Leaderboard and Yama's Abyss Leaderboard.
Client Optimization
1. DLSS4 Multi-Frame Generation
Integrated the latest DLSS4 multi-frame generation technology. Players with GeForce RTX 50 Series graphics cards can enable this feature, using AI to generate up to three additional frames for each rendered frame, delivering higher FPS and smoother visuals.
2. Optimized the character Grappling Hook resources, offering a smoother experience when using the Grappling Hook.
3. Optimized in-game loot memory, improving memory reclamation after battles to reduce memory growth.
Store Updates
I. New Packs
1. Added Kurumi exclusive Pack , which contains Legendary Outfit , Katana Legendary Skin , Legendary Hairstyle and Voice Pack . Standard price: 5,100 Gold; Now: 3,000 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!
2. Added Justina Gu exclusive Pack , which contains the Legendary Outfit , Legendary Accessory and Legendary Hairstyle . Standard price: 3,800 Gold; Now: 2,400 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!
3. Added Ziping Yin exclusive Pack , which contains the Legendary Outfit , Legendary Hairstyle and Legendary Accessory . Standard price: 3,800 Gold; Now: 2,400 Gold. Individual cosmetics have their own discounts, but the Pack discount is even bigger!
II. Added New Discounts
1. Newly added Kurumi Legendary Pose . Standard price: 900 Gold. Now: 750 Gold.
2. Newly added Justina Gu Legendary Pose . Standard price: 900 Gold; Now: 750 Gold.
3. Newly added Ziping Yin Legendary Pose . Standard price: 900 Gold; Now: 750 Gold.
4. Kurumi Legendary Outfit .
Standard price: 1,800 Gold; Now: 1,500 Gold.
5. Kurumi Epic Hairstyle . Standard price: 500 Gold; Now: 400 Gold.
6. Kurumi Legendary Accessory .
Standard price: 900 Gold; Now: 750 Gold.
7. Tessa Legendary Outfit .
Standard price: 1,800 Gold; Now: 1,500 Gold.
8. Tessa Legendary Hairstyle . Standard price: 800 Gold; Now: 600 Gold.
9. Tessa Legendary Accessory .
Standard price: 900 Gold; Now: 750 Gold.
III. New Items in Spectral Silk Store
Newly added Lannie Legendary Voice Pack with a price of 10,000 Spectral Silk.
IV. New Items in the Item Store
Added the new store item "Surmount Card·Mirage," which can be used to upgrade the Mirage Hidden Treasure by 30 levels for only 1,800 Gold. Can only be purchased once.
Bug Fixes
I. Hero-Related Bugs
1. Fixed the issue where the skill casting was interrupted if Justina Gu moved at the moment she hit the ground after the plunging attack from the 2nd-stage move of her Ultimate cast in mid-air.
2. Fixed the issue where the Invisible duration of Lannie's skill from the player's perspective didn't match its actual duration.
3. Fixed the issue where the sound effect signalling the return of the Trick Ball in Lannie's Ultimate was occasionally not audible.
II. Battle-related Bugs
1. Fixed the issue where the glow intensity of some outfits under the Blue Focus effect was inconsistent.
2. Fixed the issue where attacks from teammates occasionally interrupt the rescue process.
3.Fixed an issue in Showdown mode where Valda Cui's 'Water Trap: Showdown' would replace the effect previously applied by allies.