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Tuesday, February 25, 2025 7:00:21 PM

New Update - v1.0.18




Danton has been very hard at work in this big patch full of fixes and a few smaller changes, like being able to tell a certain character to shut up. Thanks, Danton! Now back to work on Peanut Park. Anton's Dog and Annie's Cat are also out of the clinic and are now functional members of society(?) again. Brulo feels a bit bad about the situation (and other things too) so he's offering them on a 75% discount to make you feel a little better!
Added new attract demos to the title screen.
Added new options menu for first time players that allows you to change the game's audio volume level and screenshake settings before the game begins.
The "Speech Volume" setting has been renamed to "Dialogue Volume" to better reflect the audio that it actually changes.
Fixed missing apostrophes in some splash screen messages.
Added high score display when standing in front of a stage's Brulo Elevator in the Casino.
Changed requirement for the randomized spraycan to show up in Brulo's Shop: it now shows up only if there are more than 3 available spraycans to purchase.
Added a new graphic to the spraycan select menu that highlights newly-acquired spray cans.
Fixed pets being stuck to the floor, limp and useless. They are now on a 75% discount, for the time being.
Fixed Brulo's Shop not being randomized when you booted up the game and started a new file.
Fixed an issue where you could get stuck inside walls if you ran into specific fogs of war in Brulo's Casino at specific angles.
Made the player no longer be considered airborne during the first frame they spawn, so you do not hammer vault if you were pressing the attack button when respawning.
Fixed suspicious magenta box appearing if you tried re-entering the spraycan select room too quickly. It's gone now.
Rolling 8-Balls will now violently (but harmlessly) explode if you get stuck in them for more than a few seconds.
Fixed speech bubble pointers extending past the speech bubble sometimes.
Fixed issue where acquiring the Golden Beet, starting a combo chain, then losing the Golden Beet would still lock you out of achieving CRACKED status until you exited the stage.
Fixed crash if you restarted Time Trial or Combo Chain right after picking a time freeze or combo chain.
Fixed glitch where you could still be warped after using a layer jumper that leads to a warp and restarting Time Trial or Combo Chain before you got warped.
Fixed stage timer and damage counter for boss fights not having the correct values sometimes.
Fixed camera zoom not being restored if you restarted or exited stages while the camera zoom is altered.
Fixed typo that made the room name for "Cinnamon Citadel" (Cinnamon Springs) not show up.
Fixed invisible wall in "The Home Stretch" (Cinnamon Springs) not being tall enough.
Fixed collision softlock in the rooms "Asinine Aqueduct" (Cinnamon Springs) and "Roly-Poly Alley" (Bomb Candy Mines).
Fixed incorrect water layering in "The Core" (Bomb Candy Mines).
Removed transition in Bomb Candy Mines runback from "Four Walls One Anton" to "This is Fine."
Fixed softlock when using the ladder in the room "Bomber Run" (Bomb Candy Mines).
Fixed glitch with Jewel Ghoul's ending sequence still playing after restarting from checkpoint if you timed it well.
Corrected player animations during the beginning of Jewel Ghoul and Freako Dragon's boss fights.
Fixed being able to control the player during the beginning of Jewel Ghoul and Freako Dragon's boss fights.
Fixed background layer jumper in Tallbuster's fight being covered up by the pool noodles sometimes.
Made layer jumpers in Tallbuster's arena unusable as soon as he reaches his final hit.
Fixed music volume not being restored if you restarted or exited the fights against Tallbuster and Smallbuster.
Fixed getting super high jumps if you bonked something while too close to a grind rail.
Fixed rail grind sound not stopping in certain occasions.
Removed offscreen ceiling in the room "Meet Biggiebuster" (Concrete Jungle).
Removed a bit of floor that was sunk inside mud in the room "Upward Climb" (Pinball Mire).
Added a new graffiti to the room "Irritating Camera Room" (The Mad Mall), to help players figure out that they can slide into throwable objects in order to give them a different launch curve.
Corrected layout at the beginning of "The Balcony Arcade" (The Mad Mall).
Fixed issues in The Mad Mall when restarting Combo Chain/Time Trial after failing any of the goblin locks.
Potentially fixed game crash that could occur when entering the room "Jetpack Climax" (Crimson Factory).
Shortened one of the ladders in the room "Central Atrium" (Crimson Factory).
Corrected the black color of Maulbuster's curtains.
Fixed inconsistencies with player health when you get pelted with tomatoes.
Altered rage meter build-up during Maulbuster's first phase. Perfect rounds now fill the meter enough such that you only need to face one easy wave, one medium wave and one hard wave before going into phase 2.
Sped up Mysterious Glasshouse's irrigation sequences a bit.
Fixed crash if you picked up an irrigation valve, then a checkpoint, and then spawned at that checkpoint.
Altered the ceiling above the final Big Bert in the room "Under the Glasshouse" (The Mysterious Glasshouse).
Slightly repositioned some obstacles in "The Metaphorical Sewers" (The Mysterious Glasshouse) to be better aligned with your spawn point in that room.
Disabled Slackjaw's camera panning mechanic during the runback areas.
Fixed Ring-a-Ding's background during his third phase being inconsistent with his first phase, and reappearing after you respawned.
Corrected cannon layering in room "The Tower of Babble" (Devilled Gardens).
The dialogue for Moonits can now be skipped by pressing the menu confirm or menu cancel buttons while he is speaking. The Par Time for the stage has been reduced by 50 seconds to compensate.
The dialogue for Moonits is now affected by the dialogue volume setting.
Fixed mispositioned floating bricks in room "Believe It or Not!" (Devilled Gardens).
Fixed hedge blocks in Devilled Gardens coming back if you returned to the room after breaking them.
Added a few Brulo Chips to the room "Rest Stop" (Devilled Gardens).
Softened the difficulty adjustment curve slightly in stages 1 (Boiler City), 2 (Slowroast Sewer), and 12 (Hell Manor).
Fixed checkpoint positioning at the beginning of Hell Manor being slightly inconsistent.
Disabled Scarrot unstuck behavior outside Hell Manor.
Fixed cutscenes in the Final Boss not showing all 19 Spirits.
Fixed parry move against Satan reducing his health unintentionally.
Corrected conditions for getting the "Shinobi Execution" achievement to actually be three parries in a row.
Fixed player being able to face the wrong way during the Spider-Satan transformation sequence.
Fixed Satan being green when transforming into Spider-Satan if you had photosensitivity mode enabled.
Made Oni Transformation cutscene (the actual transformation itself) skippable.
Fixed audio panning during Annie's Oni Transformation cutscene.
Fixed tiling issues in the following rooms:

East Wing (Brulo's Casino)
West Wing (Brulo's Casino)
Sawblade Sanctum (Concrete Jungle)
Under the Glasshouse (The Mysterious Glasshouse)
Connecting Flight (The Mysterious Glasshouse)
Cerberus Lounge (Devilled Gardens)
Sickie's Garage (Devilled Gardens)