Open Beta Update - 25/07/2023
Hey All,
We have a small update today as we’re coming out of the Weekend. First and foremost we’ve reverted the changes that tied Combat Advantage to AI Difficulty. We’ve updated the AI vs Independent Settings to give a larger bonus to the AI based on the World Threat and increased several income modifiers across difficulties.
We’re in the final week where we can make changes to the Watcher Build. Keep in mind when giving feedback that:
We can't change text, so all future changes need to be as minimal as possible
We still have time to fix crashes, make balance changes and other tweaks
Bigger changes will need to wait until a future update
Once again, thanks for all your feedback and hope you all have a great week!
Game Version: 1.004.0000.81806
Removed combat advantage from AI difficulties
AI difficulty setting changes
Normal
Mana income from 1 to 1.2
Research Income from 1 to 1.1
Hard
Gold Income from 1.2 to 1.3
Mana income from 1.2 to 1.3
Research income from 1 to 1.2
Very Hard
Gold Income from 1.3 to 1.4
Mana income from 1.3 to 1.4
Research income from 1 to 1.3
Changed the AI vs Independents settings
Added survivability and damage modifiers based on the world threat settings
Changed AI research values to have a focus on Units, enchantments and transformations ( in this order )
Changed AI Evaluation for the Magic victory condition research
Fixed issue where the AI would prime an operation they could not use
Fixed issue where the AI would not target a victory condition structure
Slow now lasts 2 turns instead of 3
Improved the UX on the siege screen when adding siege projects. The side menu will now stay open until all slots have been filled. You can manually close the side menu now.
Frost Arrows now does +2 frost damage with -1 physical damage. The chance for afflicting slow is now 60%.
General
Fixed a crash during map generation.
Fixed a potential leak in the Swamp_FX
Improved Memory Efficiency in the Animation Systems
Improved optimizations for Tactical Banners and images that frequently update their Opacity
Diplomacy
Fixed several issues where it was possible to declare wars while being vassalized to another ruler:
It was possible to declare war on your overlord by moving an army onto a structure/army of a Free City that is their vassal.
It was possible to declare war on other players by moving on their armies or structures.
It was possible to declare war on other players by using a hostile spell on them.
Fixed issue where in the Ashen War realm AI players would not declare war on the player.
Fixed issue where binding an Ancient Wonder would give allied players a Grievance.
Free Cities
Fixed issue where gaining a bonus to the Rally of the Lieges would initiate the timer even if the first Rally had not been triggered yet.
Heroes
Fixed an issue where the Berserker’s Belt would give Steadfast and Berserk for one turn too long.
Interface
Fixed issue where the tooltip in the research screen when using a controller would overlap the new magic victory spell research. Tooltip has now been moved to the right bottom corner in this specific instance.
Fixed issue where in the shield tooltip the Threat level value would not show a breakdown of the threat level.
Fixed Alignment Penalty not showing in the Pillage Tooltip unless you stand on the Province.
Fixed the Sell button become active when hovering over Disabled Items
Fixed a crash that could occur when selecting/deselecting Item Slots
Fixed the incorrect Miscellaneous Slot getting selected
Fixed items disappearing when you equip a new item and then de-equip it without confirming
Controller
Fixed being able to Sell Items in Transport
Pantheon
Fixed issue where the Bannerlords 50% reduction of Rally of the Lieges timers was not being applied.
Tomes
Tome of Sanctuary: Fixed an issue where Keeper’s Mark would sometimes give steadfast for too long.
World Map
Fixed issue where an excavatable sector with only an infestation in it would be incorrectly highlighted.
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