Oxenfree 2: Lost Signals review
When I really care about a game's characters I'll stop walking when they launch into spontaneous character-building conversations, because I'm afraid I might cross some invisible line that triggers more plot-critical dialogue to override it. What if I never hear the end of that story Garrus was telling Liara? It's unthinkable. Though I didn't dislike the talkative teenagers stranded on a spooky island in the original Oxenfree back in 2016, I never stopped walking to listen to them chat...
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