Patch 1.0.11
Greetings, War Mages!
We’re pleased to see the positive feedback following last week’s patch, which addressed many of the community’s most pressing concerns. Thank you for your continued support and engagement!
This week, we’re focusing on further gameplay adjustments, as well as resolving several bugs that were identified over the past week. Our commitment to delivering high-quality updates remains a top priority, and we’re excited to continue improving Orcs Must Die! Deathtrap with each update. Please continue to report issues as you see them to our support team or in the bug reporting section of our official Discord.
We look forward to seeing you back in the game for another exciting weekend!
Gameplay Adjustments:
Adjusted Shotgun Sniper text to accurately reflect damage reduced to 15%.
Hookshot base cooldown reduced from 15 seconds to 12 seconds.
Spikewall base damage increased from 250 to 300.
Spikewall base cooldown decreased from 15 seconds to 12 seconds.
Bartholomew is no longer targeted by ranged enemies.
Troll Launcher will now only launch basic Trolls and Troll Archers. Mountain Trolls will not be launched.
Ogre Launcher will now only launch basic Ogres and Shield Ogres. Armored Ogres and Fire Ogres will not be launched.
Adjusting text of the Double Wide Barricade thread to reflect the Orc damage increase instead of Rift Point cost increase.
Scramble! distortion is disabled pending client side bug fix.
Increased Bring The Heat distortion from 2 Fire Ogres to 3 Fire Ogres.
Increased Beefy Bosses distortion from 50% health to 100%.
Increased Thick Skin distortion from 25% health to 50%.
Increased Heavy Hitters distortion from 25% damage to 50%.
Increased Budget Cuts distortion from -3,000 starting coin to -4,000.
Increased the quantity of enemies that spawn Random Onslaught Nodes.
Added Healing Flyers to Random Onslaught Nodes.
Added Fire and Earth Elementals to Unstable Rifts.
Increased Lane Opener from barricade per war mage reduced by 1 to barricades per war mage reduced by 3.
Bug Fixes:
Setting Shotgun Sniper and Unconventional Ammo to be mutually exclusive so player's aren't reduced to 0 damage on primary.
Fixed issue where Molten Gold would sometimes not trigger its effect.
Fixed issue where laptops were limited to 60fps.
Fixed issue on Xbox so that players will stay in game or in the hub (offline) if disconnected from the internet.
Fixed issue where players couldn't access the lobby list after being disconnected.
Fixed Troll Launcher thread to launch Troll Archers.
Fixed Auto-Crossbow Sight Range upgrade to properly increase by 10% each upgrade.
Difficulty multiplier no longer multiplying gambled skulls, and only affecting the skulls earned in a mission.
Fixed perception traps (Auto Crossbow, Ice Lance, Hookshot, Poison Flower) not firing on Museum Raining map.
Fixed issue for players at skull cap (99,999) that would lose skulls from losing a gamble.
Fixed an issue where players could reroll coin costs enough times where it would exceed limit and become zero.
Fixed issue where Ghostfang would continue to die on spawn in specific instances.
Fixed issue where Blunderbuss Primary Ammo Thread wasn’t increasing ammo to 8.
Fixed issue where quicksave was not maintaining the correct data on load.
Fixed issue where Maximilian’s Primary/Secondary icons in UI were defaulting to Harlow’s.
Added warning message when profiles were corrupted or not loading correctly.
Fixed an issue on Xbox where the requirements for “Threads of Fate” and “Remember, You Chose This” Achievements were flipped.
Known Issues (Still Investigating)
There are still issues where Ghostfang can die instantly in a level.
Issue where players have issues accessing the Lobby List on PC after a disconnect.
Instances where players sometimes load under the floor. If occurs in the HUB, switching to a different War Mage will respawn the player in the correct location.
Quicksave issue where Playing the Odds Thread (Rune Coin carryover) is not being saved correctly.
Investigating reports of lost or corrupted profiles.
investigating issues with crossplay connectivity
Investigating issues where enemies can be at zero HP, but not die or enter rift
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