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cover-Ship Graveyard Simulator 2

Friday, January 10, 2025 1:02:05 PM

Patch 1.4.4

Hello Players! 🤝
We would like to thank you for all the feedback we collect from you, it helps us improve Ship Graveyard Simulator 2. We are aware of the bugs you send us, the whole team analyzes each bug and tries to fix it - as soon as possible - it is not always easy but we try to fix all of them.
A new update for the game has just landed, and you can download it now, also a new possibility to send us bugs, which will make it easier for us to collect and fix them.
We've been trying hard to fix or at least heavily reduce crashes that started happening way too often lately, but it's no easy task. That's why we've spent some time to improve our crashlogs & crash information collecting.
On our Discord, we've created a separate channel called #crashlogs-ticket for you guys to post your crashlogs in, and for a better visibility. We're cracking down on them, but we need any informations we can get, so if anyone encounter a crash, feel free to post your info on our discord to help us pinpoint issues and what's causing these crashes. We firmly believe, that with your help and lots of informations you can provide us with (considering many, many completely different PC rigs) we'll be able to finally eliminate this crazily annoying issue.







Changelog for Major Update
Singleplayer: FLOATING CITIES FIXES & POLISH (hulls, connectors, props)
FLOATING CITIES levitating pieces & props FIXED
Sorting place entrance area fixes & tweaks
Going into settings sometimes causing the game to bug out UI completely FIXED
Toolshop UI bugging out after buying all blueprints FIXED
Registering keyboard inputs during loading screen FIXED
Gamepad not working in main menu without clicking anything with mouse first FIXED
Red connectors placed in weird spots/unreachable FIXED
Radioactive counter not showing proper values when getting closer to a radioactive hazard FIXED
Input hints showing up in random moments even though they're turned off FIXED
Truck acting weird on low FPS FIXED
Walls and props after using C4 sometimes falling underr the map FIXED
Invisible collision in player's house after upgrades FIXED
Warships fixes & polish
Mobile cargo showing green auto-snap line even though cargo is already full FIXED
Collectibles sometimes falling under the map FIXED
Shadows turning on/off in settings FIXED
Truck clipping through sorting place entrance FIXED
Game's performance improvements
Physics system & settings improvements
Multiplayer: Server searching fixes & improvements
Joining server during ship spawning is now locked
Pop-up informing about ship being spawned currently on the server if client tries to join during that process
Synchronizing loading screen showing with a delay the more clients are on the server FIXED
Lockpicking fixes & improvements for clients
Lockpick disappearing after breaking & not showing again during the minigame FIXED
Client's sporadic rubberbanding effect reduction
Truck load desync between host & client FIXED
Physics desync between host & client improvements (still WIP, will be improved & worked on further)
Thank you,
Ship Graveyard Simulator 2 Team