logo

izigame.me

It may take some time when the page for viewing is loaded for the first time...

izigame.me

cover-Medieval Dynasty

Thursday, December 14, 2023 1:02:48 PM

Patch 2.0.0.2 is now available live

Changelog - Patch 2.0.0.2
Added

Some animations to basic NPC talks, notice board quests and our villagers quests
Sounds for a few NPC animations
Network error message before creating online session

Fixed

Client getting disconnected on join due to number of quests completed
Players getting stuck at campfire if crafting at the same time
Bandits can talk (chatters) after death
Bandit's health and damage multiplier not setting correctly after loading a save
Certain settings like infinite weight not working on player join
Missing Pots when loading old game saves
Flat Tablecloth position in Simple Wooden Table
Location of the chest in the Workshop
Some quests did not have a starting dialogue
Inventor husband did not have spoken greetings.
Some of the problems with dialogues getting stuck (e.g. The end is nigh, quest finish)
Host could not change color or kick players that were on mounts
Item transfer sounds (when interacting with chest) were not being played correctly
Donkey made horse sounds after pressing spacebar when standing still
Male sigh in animation of washing of female player
Fixed one possibility of sound effects bugs in caves during horseback riding
Crash when NPCs try to get to our village
Male heir had female voice when changing to him from female character
Snowman remaining after winter
Save files prior to 2.0.0.0 have problems with quest items stuck in player's inventory rather than quest inventory that makes it impossible for player to complete them
Quests with killing wolves in the cave or bear near town will be fixed on loading the game if the system don't register that they are all dead
Main quests can bug out and be given to NPC every single season insted of once per playthrough
Main quest in Piastovia couldn't be discovered
If client asks spouse to pay taxes then the taxes are paid, but quest is not completed properly (persists on host and other clients)
Missing text for what to bring in some quests from The Valley map
Fishing with fishing spear as a client, gives fish on server side (client doesn't see them in their inventory)
If a player had items from category "misc" or "crafting" (but the ones that didn't need to use condition) below 100% then their condition sets to full.
Sambor quest being looped
Multiply spawning NPCs if some quest is looped
Red water in washtube
In some quests, some NPCs try to do the same things (sit on the same stool or bench, work on the same workbenches)
Players don't get or lose dynasty reputation if host is riding a mount
Client can't buy schemes for house decoration
Sometimes skills are not set correctly by the client which results in them being reset on loading the game
"It's Laundering Time" quest items are in wrong inventory (player's instead of quest) which makes it impossible to complete
Crash when trying to place picket fence as host with client nearby
Mug Muggers: Drinking Competition making clients permanently drunk till reload
Wild animals attacking dead animals
Wild animals provoking other animals to attack player
Wild animals damage customization not working

Updated

Rendering optimizations
Tweaked wild animals behavior
Reworked torch waving influence on wild animals, added ability to intimidate more animals
Increased weight of grains
Increased durability of axes and sickles
Increased durability of stone pickaxe
Increased durability of bows
Copper Sickle requires 3 copper bars
Water skin doesn't require linen threads to production and has lower price
Changed productivity of Well, Hunting Lodge and Barn
The hottest spring day has a cooler night and morning
Lower food consumption for chickens, pigs, geese, sheep, goats and cows
Greater chance of children for donkeys and horses
Higher price for young chickens and young donkeys
Lower price for young horses
Durability of items on map
Polish language
German language
French language
Portuguese language
Spanish language
Longer duration of torches
Potions are more expensive, but their effects last much longer.
Raw meat is less filling. Processed meat is worth more.
The worse winter variants for the first year are warmer.
Lower weight of flour
Fishing Spear deals 5 damage
Quest "We Need Your Spear, And Your Bow, And Your Axe!" can appear on notice board only when players reach 50 production technologies
Sounds for taking out holdable items (for NPC and player)
If player is a woman and is pregnant then her husband in details have "father" instead of "pregnant"
When client tries to do quicksave nothing happens but notification pops up (no more notification)
POIs

Kind Regards,
Render Cube and Toplitz Teams
https://store.steampowered.com/app/1129580/Medieval_Dynasty/