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cover-UFO 50

Thursday, September 26, 2024 11:48:35 PM

Patch Notes: v1.1.4

ːufocampː UFO 50

Fixed: Players couldn't take screenshots in Steam (F12)
Fixed various bugs related to the Terminal, including a crash
Centered header text on high score screen
Fixed some issues with audio scripts
Minor audio balancing
Fixed some issues with non-English languages like text going out of bounds and improper characters being displayed (this is ongoing)
Various other adjustments

Barbuta

Fixed: Certain projectiles were destroyed on contact with player, which was not intended

Bug Hunter

Fixed: Player could cause an infinite loop if they used the Intensify module versus Dragonflooshes

Bushido Ball

Fixed crash relating to penalties
Increased the height at which caltrops can interact with the ball
Can no longer launch ball fully over opponents head and offscreen by rolling forward into a lob
Players can no longer be struck by projectiles or bombs after the match has ended
Ayumi's AI now takes into account her slightly shorter range
Made some general balance changes to the AI (overall should be a little easier)
Fixed Tomoe's chain-hook destroying upon colliding with another player; it now properly retracts
Fixed ball vanishing and restarting the current play after hugging the south wall for a second

Camouflage

Fixed: Game would sometimes crash if you were eaten with a baby

Campanella

Fixed: Stats were getting recorded improperly

Devilition

Fixed: Sometimes leftover pieces were counted double during scoring

Divers

Fixed a crash bug related to opening the inventory menu after unequipping an item
Fixed a bug where the DEPTH counter would display -0 for one frame as you swam to the surface
Fixed some issues with missing or improperly-stretched collision objects
Fixed: Missing text string
Fixed an issue where it would reset to the default lizard sprite rather than using the camouflaged sprite

Elfazar

Removed potential co-op softlock in level 4

Golfaria

Fixed issue where cherry win doesn't trigger
In certain situations the player could leave the bounds of the world - this is now treated as though they fell into a pit
Fixed inability to use Free Look in final zone
Fixed a few incorrect and missing tiles
Added a missing sand pit collision
Fixed incorrect textbox formatting for collecting certain upgrades and checkpoint dialogs
Added a black screen break between defeating the final boss and the final cutscene beginning
Removed ability to skip end credits
Fixed an issue where landing in a hole immediately after launching out of it looked offset and strange
Fixed a collision bug where colliding with a wall while bouncing under a bridge causes you to get stuck in the wall

Hot Foot

Fixed: Vortexing a passed beanbag could cause a crash

Mini & Max

Fixed: Player could go out of bounds through the right side of the piggy bank

Mooncat

Fixed: "LEVELS SEEN' records not keeping track properly.

Mortol

Fixed: Level 4-A would crash in co-op if player triggered a checkpoint using the analog stick

Night Manor

Fixed death loop that would occur when player is killed in the starting room

Paint Chase

Fixed: Cherry was not awarded for an exact score of 555

Party House

Fixed: Using a fetch character when your rolodex was empty would cause a crash

Pilot Quest

Fixed a missing wall in both Unktomi's lair and the green-floor dungeon

Pingolf

Made the goal hitbox larger to fix issue where dunking the hole would sometimes not register

Planet Zoldath

Fixed: Throwing a boomerang at an important item and then leaving the screen caused that item to be permanently destroyed
Fixed: Speedrun times were not reset after you died
Fixed: If you killed a snail, and then later let the snail respawn, the respawned snail would not respond to bait properly
Fixed: Tweaked the interactive area for NPCs so that if you're standing right on them you can talk to them
Fixed: It was possible to start in a room with no exits

Porgy

Fixed: Cherry win was being awarded for defeating all the bosses instead of 100% completion
Fixed music not playing upon cherrying the game
Area 1 music now kicks in if the player gets far enough horizontally from either base in addition to vertically
Fixed: Final fish from Fish Mom not appearing until after you return to base
Fixed bug where bumping into the spider crab causes the enemy to fly off or get stuck in walls.
Made final boss take less damage from shots
Made large destroyed blocks save permanently upon return to base

Quibble Race

Fixed: Manually incrementing a non-multiple-of-ten bet past the maximum would cause a crash

Rakshasa

Fixed a bug in Rakshasa where Special Rooms would end before letting you collect the Score Items
Game data is now saved before ending credits instead of after

Star Waspir

Raised Gray Wasp's option hp from 6 -> 12
Raised Gray Wasp's shield hp from 12 -> 16

Vainger

Added missing shield item to first area to bring shield total to 25
Fixed incorrect percentage calculation that allowed greater than 100% collection to be possible and made cherry impossible
Fixed crash on final boss phase 2 when boss enters T-pose attack after pulling a wall closer
Fixed softlock when the final boss dies while grappling the player
Made Latom Sector Boss's orbit move circle player from farther away so that it's more avoidable
Fixed issue where beetle enemies would sometimes fall upwards through jump-thru platforms
Fixed minor audio bug where timed electric fields still make noise even when in the status/map screen
Fixed: Map showed teleporters in several incorrect rooms

Waldorf's Journey

Fixed: Analog stick didn't work in the shop