Slime Rancher 2 - Patch 0.2.1 Notes
Slime Rancher 2 Patch 0.2.1 is focused primarily on bug fixes with a bonus new deco gadget. The team is hard at work on future content updates for Slime Rancher 2 so please stay tuned!
Slime Rancher 2 - Patch 0.2.1
Changes:
New Frozen Flame deco gadget
Blueprint added to a new Treasure Pod in Powderfall Bluffs
Craftable in the Fabricator
Bugfixes:
World
Adjusted aurora platform colors in Powderfall Bluffs
Adjusted Sun Sap asset size in Powderfall Bluffs
Fixed issues regarding resource node placement in Powderfall Bluffs
Fixed steam FX visual bugs
Added spring water splash SFX variants (smaller splashes)
Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea and we asked them to stop)
Addressed in-world model gaps, missing collisions, and LODs
UI
Copy and translation typo corrections
Resized Slimepedia text in Russian to match font size in other languages
Fixed font not displaying in Russian on gadget screens
Added shoreline for Powderfall Bluffs on the map
Updated loading screen image to accommodate ultrawide screens (32:9)
Removed extra click SFX on certain options buttons
Updated in-game privacy policy url
Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens
Slimes
Fixed idle animation errors on certain slimes
Fixed slime parts not connected to the body on certain slimes (yikes)
Fixed Tarrs turning invisible when chomping
Fixed Tarrs not despawning in scenegroups, resulting in high number of Tarrs present in-game overtime
Fixed Cotton Hunter Largos not turning feral when hungry
Fixed Ringtail Largos becoming feral when hungry
Fixed Fire Slime despawning after time is fast-forwarded
Science
Fixed Hydro Shower cooldown able to reset after picking up item
Corrected newbucks crafting cost on Golden Angler Statue
Fixed Saber Gordo teleporter player interaction bug
Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator
Misc.
Eliminated NullReferenceError reports
Changed “harvest resource” VFX to lower photosensitivity discomfort
Remove flash when Ancient Teleporter activation VFX plays
Updated Plort Market logic to refresh after saving game
As always, thank you to our vibrant community for your continued support! We hope you’re enjoying the wintery wonders of Powderfall Bluffs and have kicked up a snowball fight or two. We’re currently tinkering away, but be on the lookout for what’s next in Slime Rancher 2.
Stay wiggly!