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cover-Spectre Divide

Tuesday, February 25, 2025 5:00:48 PM

Spectre Divide Güncelleme | Şubat 25 | Yama Notları

NEW FEATURES
Now Available On PS5 + Xbox X|S
Spectre Divide is now available for free in the PlayStation Store and Xbox Store
Added support for console crossplay
PC to console crossplay is currently being explored for the future

New Map: Canal
Explore winding waterways and a massive Fast Recall platform in our first map set within the Shadows district of Breakwater.
Canal is available in Casual, Ranked, and Customs
New Sponsor: Monark Tactical
Pull off daring escapes and huge Duality plays with our 9th Sponsor, Monark Tactical!
Sovereign Shell
Instantly protect yourself with a shield that slows you over time. Reactivate to end early. Crosswall Deploy a T-shaped wall that blocks vision. Aim towards the ground to deploy it closer.
ALT FIRE: If Crosswall is prepared on your Spectre, reply the wall from your Spectre instead. Siphon
Fire a wave of energy that passes through terrain. Enemies hit temporarily have their health drained. If at least one enemy is hit, you and your Spectre gain health.
You can overheal to 125 HP using Siphon.New Economy & Buy Menu
Reworked user interface and visuals for the Buy Menu
Removed pre-made “Weapon Pairs” and “Weapon Tiers” You can now buy weapons for each body individually to create your own custom loadouts
Total number of weapon combinations increased from 20 → 56
Reworked prices for all weapons to account for the removal of pairs
Sidearms - You
M2 Carbon - Free
M10 Brat - $200
Sidearms - Spectre
Shiv - $200
Duster RX6 - $500
Primaries - You
M17 Bouncer - $500
M25 Hornet - $500
Buzzsaw RT40 - $800
M49 Fury - $1,100
Tempest - $1,300
Berserker RB3 - $1,700
Blackout - $2,400
Reaver - $2,400
Primaries - Spectre
Harpe - $700
Trident - $800
Whisper - $900
M18 Drummer - $1,100
Cyclone - $1,200
Crusader - $2,200
Prototype-OP - $5,000
Increased the price of Heavy Armor from $900 → $1,000
Added new automation to handle edge cases that could previously result in weapons expiring in the Team Inventory incorrectly
Added helpful alerts that display during the Buy Phase when the Buy Menu is closed. Alerts may appear when:
Your teammate requests a weapon
The round is about to begin and you haven’t purchased a second weapon
Removed the “Quick Buy” tabNew Movement & Sprint
Added Sprinting
You cannot shoot while sprinting
You can reload while sprinting
Your footsteps are louder when sprinting, but the distance at which you trigger enemy Spectre Warnings is unchanged Changed default keybinds for movement on PC
Sprint now defaults to Shift
Walk now defaults to Alt We’ll be closely monitoring the effectiveness of sprinting on across all platforms over the coming days and making adjustments as neededNew In-Game Communication
Added new, automated voice-over callouts that play when you: Spot an enemy
Eliminate both bodies of an enemy
Run out of ammo
Get hit by certain abilities that inflicts status effects, such as a blind
Are the last player alive on your team
Only have one enemy remaining
Only have 30 seconds remaining in the round
Surrender a match Added a new setting for “Gameplay VO Chatter” in the Audio tab
Use this to adjust the amount of automated voice-over that you hear from your teammates
Improved the Ping system.
You can now ping both enemy and friendly utility
You can now confirm pings from your teammatesNew Main Menu Features
Updated the visuals, animations, and audio across many parts of the Main Menu Added Match History, accessible via the Career tab in the Main Menu
Review your past matches, as well as Ranked points won or lost
We’ll be expanding the Career tab with more features including player stats in an upcoming Season 1 update Added a new Contracts Hub, accessible via the Main Menu
Review your Weekly & Daily Contracts for the season Added the Season 1 Battle Pass, with over 70 levels to unlock
Added a rotating Message of the Day to the Main MenuNew Ranked Season
Reset all Solo, Team, and Crew rankings for Season 1
Distributed Season 0 rewards for Solo, Team, and Crew rankings. You can equip your new weapon charms from the Weapons tab in the Main Menu



SPONSOR CHANGES
General
Adjusted thrown projectiles to feel snappier and more responsive
Added unique hit confirmation UI when damaging enemy equipment
Ryker Industries
Over Season 0, Ryker proved itself as the premiere pick for intel gathering and controlling space. We aren’t taking away its ability to lock down a site with utility, but we are making that a more costly strategy.
Hull Mine price increased from $200 to $250
Arc Sentry price increased from $200 to $300
Opening a door with Ryker’s Wave Scan embedded in it will now destroy the Wave ScanMorrgen United
Morrgen has been a popular pick since launch and fills an important role as our only Sponsor with free smokes. For that reason, we’ve opted to increase the price of Hidden Grasp and leave Smoke Shift untouched to maintain its focus on vision denial and exciting Duality plays.
Hidden Grasp price increased from $200 to $300Umbra Reconnaissance
Umbra was our weakest launch Sponsor and is considered one of the hardest Sponsors to play due to the complexity of Pulsefinder’s enhanced abilities. By increasing the size of both Recon Wing and Glare Burst, Umbra should feel more forgiving and exciting to play.
Recon Wing radius increased from 7m to 8.5m
Glare Burst width increased from 4m to 5mGhostlink Collective
As players became more familiar with Spectre, we saw Dupe’s effectiveness decline, particularly at higher skill levels. We’re nudging down the price to better align with its current power level. We’re also giving Partition a longer duration to help Ghostlink better compete with Morrgen for the primary “smoker” role.
Dupe cost decreased from $250 to $200
Partition duration increased from 8s to 10sMuu Robotics
While Muu was a fan favorite during Season 0, Hyperdome was underperforming as a defensive tool, especially during full buy rounds. We’re increasing the health of the shield to give players more opportunities to pull off aggressive Fast Recalls and keep teammates safe.
We’re also making two adjustments to Dazzler. Previously, enemies that were within line of sight and range of Dazzler would be flashed regardless of where they were looking. The tradeoff was that Dazzler wasn’t a “true” flash and instead distorted the vision of enemies hit. Enemies looking away from Dazzler will now be flashed for a shorter duration, but have more of their vision block than before
Hyperdome health increased from 150 to 300
Dazzler covers more of the screen, but can now be turned away from
Vector Dynamics
Vector is generally performing as we want it to, but we’re making small adjustments to improve the feel and consistency of the Sponsor.
Dual Amp fire rate buff increased from 15% to 20%
Vector Wall height increased from 3.5m to 4.5m
Vector Wall width increased from 6m to 7mPinnacle International
We’re maintaining Pinnacle’s ability to throw several grenades each round while cutting down on back-to-back grenade spam.
Splinter Grenade max charges reduced from 2 to 1
Splinter Grenade recharge time reduced from 75s to 45s
AUDIO & VISUAL UPDATES
Improved directional footstep audio to help with pinpointing enemy locations
Added new escalating kill sound effects to all weapons
Updated the Main Menu music
Updated visuals for all character faces
Updated visuals for all base weapon models
Updated splash art for all maps
Added additional loading screen artwork
Added loading screen tips with mostly helpful gameplay advice
Improved third-person death animations
Improved the third-person pose of Spectres
Added a new Victory Screen animation
Updated environmental art in many areas
Added additional Santai-themed details to Attacker and Defender Start
Added a blimp that travels around and advertises Santai to the people of Breakwater
OTHER UPDATES
Improved client performance
Upgraded anti-cheat systems
Improved matchmaking and region select
Adjusted Mill, Commons, Metro, and Skyway to remove some tricky 50-50 angles that were especially tough to clear
Slightly reduced weapon field-of-view zoom levels, making it easier to walk while aiming down sights without losing situational awareness
Updated the in-game round timer. If you defuse the ZEUS with less than 5 seconds left, the time remaining before the ZEUS would have exploded will be shown at the top of the HUD
Added a button in the Practice Range to make the target bot run back and forth in a line
Improved the Surrender function and addressed its minor bugs
Further reduced the prices of outfits and weapon skins in the Store
Added support for Steam Achievements, Xbox Achievements, and PlayStation Trophies
Automatically granted all players 4 outfits for free: 04, Prince, High Performance, and Primal
If you purchased any of these skins on PC during Season 0, please send a message to our player support team using this form for a full SP reimbursement.



BUG FIXES
Fixed a bug where projectile trails would sometimes briefly show the wrong origin location
Fixed a bug where you wouldn’t see the sniper scope overlay if you transition to spectating a teammate who’s already scoped
You’ll no longer remain stuck in crouch position if you tap crouch repeatedly
Fixed an issue where several equipment items could be used during the pre-round
Fixed a bug where Bloom’s Swarm Grenade could get stuck bouncing infinitely on specific surfaces
Fixed a bug where multiple players entering/exiting Morrgen’s Hidden Grasp could cause the device to become visible early than intended
Fixed a few bugs where the progress UI for various equipment items (e.g., Ryker’s Wave Scan, Muu’s Dazzler) could stop updating in rare circumstances
Fixed a bug where Ghostlink’s Partition could be deployed in the wrong orientation in rare circumstances
Fixed a few map instances where Ghostlink’s Partition would sometimes fail to deploy flush with the ground
Fixed a bug where Muu’s equipment wouldn’t play a subset of their adorable mechanical animations
You can no longer animation cancel Umbra’s Enhanced Flash with Enhanced Reveal
Ryker’s Sentry Turret can no longer be placed beyond your vertical reach
Fixed an issue where Umbra’s Recon Wing could get into a ‘stuck’ state
Fixed a bug where deploying a Hex Barrier at an invalid map location could hide your hands in rare circumstances
Fixed first-person animation pops related to deploying some equipment items (e.g., Ryker’s Wave Scan)
Fixed third-person animation pops related to certain Sponsor equipment items
Fixed a bug where mantling while using offhand equipment could cause animation weirdness
Fixed a few third-person animation issues related to planting the ZEUS
Fixed a bug where a Prototype-OP holstered on your back could appear partially invisible
Fixed a bug where after planting the ZEUS, your hands could be hidden in rare circumstances
Fixed a few bugs where attempting to join a full or stale party could leave you in a broken state
Improved muting and blocking functionality, fixing a number of minor issues
Fixed an issue where the Goryokawa outfit could sometimes cause your weapons to be stowed in the void
Fixed a number of issues related to Tutorial progression under poor network conditions
Fixed a few memory leaks and improved the overall memory footprint
Fixed a number of rare crashes
KNOWN ISSUES
Getting fixed in our first patch
If you’re holding thrown equipment when your inactive Spectre is killed, you’ll unintentionally equip your weapon.
In rare circumstances, vaulting can leave you in a state where you’re no longer able to turn. Vaulting again will correct this.
On PS5, logging into the game can take ~20 seconds General Sponsor descriptions in-game don’t reflect their latest balance changes
In rare circumstances, you may spectate a teammate planting a ZEUS that is invisible except for its ink outlines
On console, you may not see your voice comms broadcasting. Unplug and replug your headset to relink with voice chat.
On console, you can get stuck in the Main Menu if you swap tabs while unlock items in the Store or Battle Pass. Press ‘Back’ (B on Xbox; O on PS5) will usually get you unstuck. PC Only
If you’re on Windows 11, and you’re sometimes receiving a ‘This application has hung’ error, try disabling ‘Optimizations for windowed games’ in Windows (more information on Microsoft’s Support page)
With the introduction of Sprint, some key binds may have been affected. Double-check that your Sprint and Walk keys are bound.
Sometimes when you start a match, ultra widescreen will no longer be active. Toggling the setting will re-activate it.
Steam achievements won't be available at launch (2/25) but stay tuned! Xbox Only
In rare circumstances, Ryker’s Hull Mine won’t visually respond to being shot (even if it’s destroyed on the server)
Redeeming the 'Flashpoint Bundle' on Xbox while in-game won't immediately show the new items. They will appear after re-opening the game.