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Thursday, December 12, 2024 8:42:09 PM

Surprise December Update!

Hello Knights!
Before we get into the details for Update 2.1, we wanted to remind everyone about our Makeship Steward Plushie campaign!



If you're interested in having your very own Steward, please check out the link below to see the campaign and pledge $2 towards your plushy. If we achieve 200 pledges, the plushies will be made! If we're unsuccessful, your $2 pledge will be refunded and the Steward will be destined to remain in the Nexus forever!
Makeship Steward Plushy Campaign - Pledge Here!
Ok, now on to the details for Update 2.1!




Complete Patch Notes

Note: items marked with 🔥 are a result of player feedback.
Balancing & Minor Adjustments
Skills and Upgrades
Molten BoulderUpdated to allow the manual detonation of the boulder for a short duration after castingRonin Reflex 🔥Updated for better clarity as to when an attack can be counteredIncreased the window for countering an attackIncreased the invulnerability window after countering an attackUpdated to allow countering to destroy nearby projectilesPhantom Spear - Upgrade 2 🔥Updated to perform an explosion at the first enemy contact and continue travelingWill of the Architect - Upgrade 2 🔥Added energy waves to cover a greater range of damageWill of the Architect - Ultimate UpgradeAdded Judgment to the list of random skills that can be performed
General
Relic Refinement 🔥Improved the flow for upgrading a relic multiple times
Moved relics that can't be upgraded to the bottom of the listDaily DungeonsAdded 35 new DungeonsIncreased the token rewards for difficult DungeonsRemoved relics from the Boss Rush relic pool that aren't applicable 🔥
Moved Praxis, True Praxis, and the Architect to the end of any Boss Rush they appear in
Added a visual shield to Lady Inferna for when she's invulnerable during phase transitions 🔥
Updated a bunch of cutscenes to only show once
Increased the chance for a secret room to appear in a layout 🔥
Updated Chaos Mode to ensure each first world that appears has a Skill Selector and Relic Selector in rooms 2 and 3 respectively regardless of which world appears first 🔥
Reduced the speed growth on the Laser Drones 🔥
Added Ash to the progress of each save slot
Added unique art for each save slot
Updated the DLC main menu
Updated Arlan's dialogue in the DLC worlds
Improved the door in the Wightsbury starting room to be more easily accessible in multiplayer games 🔥
Various localization improvements 🔥
Bug Fixes
Last but not least, we squashed a big bunch of bugs.
Fixed a multiplayer softlock bug that was caused when the host would talk to Arlan while a client purchases Bob's Jar
Fixed a multiplayer issue where Buster Ammo failed to unlock for DLC players 🔥
Fixed a multiplayer issue where Arcane Orb failed to unlock for DLC players 🔥
Fixed a multiplayer issue where players could travel out of bounds in the room immediately before the Architect 🔥
Fixed a multiplayer issue where Knight's Charge would appear to end early for clients
Fixed a multiplayer issue where the popup for Refinery could desync if the player picks up a gem 🔥
Fixed a multiplayer issue where Guided Assault won't pierce through enemies or do damage for clients
Fixed a multiplayer issue where Daimyo Dash appears to hit enemies it shouldn't
Fixed a multiplayer issue where additional poison stacks were being incorrectly applied by Daimyo Dash for clients
Fixed a multiplayer issue with Kimokage's hitbox size for clients 🔥
Fixed a multiplayer visual issue where clients wouldn't see the counter animation from Ronin Reflex
Fixed a few multiplayer visual issues related to the start of endless looping
Fixed a multiplayer issue where the incorrect planet was showing on the loading screen when Chaos Mode is active
Fixed a bug with Stormpike's lightning from Helix Sign not dealing damage
Fixed a bug with Buster Ammo Upgrade 3 where the bomb would not gain a crit chance from the crit upgrade
Fixed a bug where the player's health bar would disappear when exiting to the main menu while reviving 🔥
Fixed a bug with Focus where it wasn't being applied to the Nexal Staff's starting skill 🔥
Fixed a bug where the weaken debuff wasn't reducing boss or miniboss damage
Fixed a bug with Oukranos' freeze palette not displaying
Fixed an issue with Ember Blade's hitbox for its roll attack 🔥
Fixed a few visual issues with Summon Geo when traveling near pits or dashing
Fixed an issue with Hydra where its attack indicator was not snapping to a valid summon location
Fixed an issue with Hydra where it's unable to cook food
Fixed an issue with Hydra where its fire breath wasn't opening the secret door in Steadfast Citadel
Fixed an issue with Hydra where it couldn't open the secret door in Mycelioth if the room is currently in combat
Fixed an issue with Squidling Upgrade 3 where its bonus damage is dealt much later than when the root ends
Fixed a few visual issues with Will of the Architect's charge and slam attacks
Fixed an issue with Pyromancer where its fireballs could be destroyed by attacks while traveling
Fixed a bug with Pyromancer where its fireballs could continue after killing it
Fixed a bug with Pyromancer where it's able to still shoot fireballs while frozen
Fixed a bug that was causing Ranger to be able to immediately shoot arrows after being unfrozen
Fixed a few additional and random visual issues with Pyromancer's fireballs
Fixed a few visual issues with Offense Bot
Fixed a bug with Power Pod's sweep attack animation not being displayed
Fixed a bug with Lockjaw's hitbox staying active after the chomp animation
Fixed a few visual issues with Jokame's projectile and VFX
Fixed a bug with Jokame where it could shoot an extra projectile after being unfrozen
Fixed a bug with Hannyaku where it was incorrectly dropping two gems if killed while Praxis is buffed
Fixed a few visual issues with Webbling Hive's burst attack indicator
Fixed a bug where completing a Daily Dungeon or Boss Rush counts as clearing a run 🔥
Fixed a few visual issues with projectiles in Boss Rush 🔥
Fixed a bug with True Praxis where he could occasionally become invulnerable in the second round of the fight 🔥
Fixed a bug that was allowing skills to be equipped in the first skill slot while locked by Bane of Progression
Fixed a bug that was preventing Elite and Champion enemies from appearing in the Compendium and counting towards the completion %
Fixed an issue with a few rooms in Simulan where their bounds were incorrect
Fixed a few issues with how defeated enemies were being calculated 🔥
Fixed a few visual issues with the Skill Convergence's particle effects 🔥
That's it for now. We hope everyone has a lovely Christmas and holiday and wishing you all a Happy New Year!
-Doom Turtle




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