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Thursday, February 27, 2025 8:59:13 PM

Terraria State of the Game: February 2025




Greetings Terrarians!
Ah February, the month of love, or something like that? Well, we certainly love and appreciate each and every Terrarian out there, so let's go with it! Anyway, the team is whittling away at the remaining tickets in the system and making great headway down that road. We also have some fun new spoilers to showcase this month that we hope everyone will enjoy. Beyond that, we are really just hoping to be able to finally give a release window with some certainty sometime soon. We know that this update has taken a very long time and we appreciate your patience more than we can say. Please just hang in there with us a bit longer.
With that said, let's get right to it!




PC - RE-LOGIC

TERRARIA - BRINGING BACKGROUNDS TO THE FOREGROUND​
One of the long-running aspects of the upcoming Terraria update has been the development of a whole new suite of biome backgrounds. Hand-crafted by Luna (also known as RunicPixels), these deceptively detailed works of art really set the mood and keep things fresh as you explore each Terraria world. We are showing just a few examples below, but we have several others already completed and ready for prime time. Make sure that you take the time to look closely and take each of these all in....


Fairy Circles, Ancient Bones, Frozen Rivers, and Gnarled Corrupt Trees, oh my!
Again, there are several more where these come from (more than 10 as of today!) - and we cannot wait to see what you think of them all when 1.4.5 releases!



STEAM WORKSHOP NEWS



Click the banner above to check out the Terraria Workshop!
Countless Terraria texture packs and worlds await you in the Terraria Steam Workshop! You are missing out if you haven't taken the time to check out these amazing creations from the community.



WHAT ELSE IS GOING ON?
More tickets every day, slowly narrowing down that launch window at long last...




TMODLOADER NEWS - TML TEAM




Hello everyone!
We are excited to announce that tModLoader has reached over 10 million unique players since launching on Steam! We look forward to many more millions of players to experience modded Terraria in the years to come.
On March 1st the monthly update release of tModLoader will go live. Once again we are impressed with the amount of community participation driving many of the features and bug fixes present in this month's release. Notable changes for this month's release include highly requested changes to tree shaking hooks and changes to modded music volume options. There are also many other fixes to help mod makers identify and fix programming errors.
For mod makers, features of note currently in preview for next month include expanded tree shaking hooks and expanded shimmer recipe decrafting control.
Modders and users should also keep an eye out for our monthly Steam announcement on the 1st where a complete listing of bug fixes and API changes for this month's release will be listed. The in-game news button on the main menu will direct you directly to the announcement once it is live.
As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord.



TMODLOADER STEAM WORKSHOP



The TML Steam Workshop has over 6000 mods for you to enjoy! Coupled with the in-game mod browser, the TML Steam Workshop is a great way to explore what modded Terraria has to offer - check it out today by clicking the banner above!



WHAT'S NEXT FOR TML?
More features, continuing to evolve and grow what TML can do... and getting ready for 1.4.5.
As always, you can keep track the current progress and much more in real time at tModLoader/tModLoader (But note that the completion percentage doesn't mean anything, because issues and PRs don't have weights.)
Developers who are willing to contribute may do so by doing PRs to the tModLoader/tModLoader branch. (See tModLoader/tModLoader)




PlayStation, XBOX, Nintendo Switch, Mobile - DR STUDIOS

Happy February, Terrarians!
We hope the first few months of 2025 have been enjoyable ones. Alongside bringing 1.4.5’s content over to the mobile / console versions, one overarching task we’ve focused on this past year is Quality of Life - in other words, polishing certain actions / menus to make them easier to use.We wanted to take the time this month to showcase some changes to our virtual controls editor. We’ve drastically overhauled the way it’s used, as well as given it some new features, in an effort to make it more accessible to beginners and experts alike. Without further ado, here’s some footage!

To list a few of these changes:

Placing a button down in a scheme has been dramatically altered. Rather than choosing from a giant list of actions and modifying their size, you now choose a control type and determine its action / size from a dedicated popup. You can also delete controls with it!
You can now copy / paste configurations across loadouts. Great for people who like using multiple schemes with all the same button placements!
Since the ways people play can vary quite drastically, we’ve added in some new default presets that you can choose from! Previously, there was only one default option for your controls.
There are a few new features that we’ve hidden as easter eggs in the video. See if you can spot them!

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Until next time, Console & Mobile friends - thanks for all of your love and support!




COMMUNITY


Greetings Terrarians!
Here's the latest and greatest happenings on the Community side of things. Thanks as always for being the most engaged and awesome gaming Community ever!



TERRARIA MERCHANDISE HUB​
The Terraria merchandise hub is where you can find all of the latest and greatest Terraria merchandise all year round - with new stuff arriving all of the time! Check out the latest merch drops as well as some classics and pick up that epic Terraria gift for a friend (or yourself!).



Click the banner above to head to Terraria.org/store now!​



TERRARIA MERCHANDISE UPDATES​
BRAND NEW TERRARIA CLOTHING DROP FROM EIGHTY SIXED!
Our fantastic partners over at Eighty Sixed have just released three brand new Terraria clothing items - the world's first Terraria beanie and Terraria socks!



Keep the cold out (and your malevolent world-conquering thoughts in) with the Lunatic Cultist Beanie!







Complete the head-to-toe Terrarian look with these biome-themed socks!
As always, click on any image above to head on over to eightysixed.com and pick yours up today. Don't forget to check out the entire Terraria Collection from Eighty Sixed while you are there!




CHECK OUT THE LATEST MONTHLY T-SHIRT ON TERRARIA.SHOP!

This month, we have a design that is back by popular demand after we had to remove its previous version for good reasons. Here for another round is the all-new redesigned Flying Dutchman shirt - this time in a hand drawn style (and 100% AI free!). This one is also available as a hoodie!





Will you dare to hitch a ride on the Dutchman? This is no ordinary three hour tour after all...
Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!
We will be back again next month with yet another fantastic Terraria T-Shirt design!
Pick yours up today by clicking the image above - and be sure to check out the entire collection of amazing merch over at terraria.shop!
We will be back again next month with yet another fantastic Terraria T-Shirt design!



TERRARIA - THE BOARD GAME UPDATE



Hello Terrarians!
Chris here, lead developer at Paper Fort Games. In this month’s Terraria: The Board Game designer diary, we’ve got a card sleeve art reveal, an update on the game’s organiser, lots of samples from the manufacturer and the latest development news from Paper Fort HQ.
If you missed the campaign but would like to get your hands on the game, don’t worry! Late pledges are now available by clicking the link below...
TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES
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Let’s jump in!
CARD SLEEVE ART
The Terraria: The Board Game Hellstone pledge level includes full-art card sleeves for the game’s action cards. Our original plan for these was to use the pre-existing King Slime boss art, but after seeing the Terrarian vs. Boss playmat art that George created, we knew that instead, we had to have another bespoke battle scene on the sleeves!
With Re-Logic, we decided to feature Eye of Cthulhu on the card sleeve; another iconic Terraria Boss. To contrast with the playmat art’s Underworld setting, we chose the Snow biome as the location, with a moonlit palette adding to the eerie atmosphere. As you can see from the sketch below, the Terrarian was originally going to be decked out in iron armor, instead they were upgraded to sturdier silver armor and armed with the Ice Blade, as well as a silver bow slung across their back. We are so thrilled with how the piece came out; it’s currently with the manufacturer being used to make sample card sleeves.



"…You feel an evil presence watching you..."
The EoC vs Terrarian card sleeves art from sketch (left) to final art piece (right). The final sleeves will not feature the Terraria watermark.
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GAMETRAYZ ORGANIZER
After lots of back and forth we are now happy with the game’s organiser; you can see a basic schematic of how the storage will fit together below.



The Card and Biome Tile boxes will be double-walled, full-art cardstock boxes with lids and all of the trays will be plastic with transparent lids.
It takes quite a while for the manufacturer to create the tools for making these inserts, so while they get to grips with that we’ve ordered one final 3D printed version of everything. We want to be extra sure that everything fits the way it should, and there’s only so much you can check on a computer screen!
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TRANSPARENT CARD SAMPLES
Last week, samples of the game’s transparent cards (used for armor, vanity and minions) arrived at the office. We are really happy with the print quality and the clarity of the cards when stacked. Here’s Chris testing a couple of the cards upon arrival; very satisfying!






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LATEST BOSS MINIATURES
We received our latest batch of Boss miniature samples this week, and we’re happy to report that the keys are correct, the fit is good and the colours look great!



These are still 3D printed and airbrush painted samples (hence why the inside parts on some are white); we didn’t want to move on to creating molds for the plastic versions before we were 100% happy with them.
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INVENTORY DICE SAMPLES
In our last update, we mentioned that the inventory dice samples were on their way. The marbled acrylic looks fantastic in blue, red, white and yellow, but the gold infill on the blue and red dice was very difficult to read. In light of this, we’ve switched over to a white infill on those dice instead and it is much clearer.



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COIN DIAL MODIFICATIONS
The game’s coin dials have been altered slightly for useability; they are bigger, the numbers are clearer and we’ve added a little cutout to make turning the dial easier. These might all seem like small changes but they make a big difference overall.



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HIGH-FRICTION BIOME TILES
Early on in the design of the game, we knew that tokens would need to be placed into the world; as enemies and to track various states. With this in mind, we’ve been working with the team at Gameland to find a coating for the biome tiles and tokens that decreases the chances of tokens moving easily if knocked. Of course, we can’t eliminate this completely, but we wanted to do something to help if we could.
We’ve tried a few different options, and have finally found a matte finish that increases friction between the biome tiles and tokens placed onto them, without adversely affecting the colours or sharpness of detail. Happily, it also has another bonus; significantly reducing glare and improving readability of the tiles, even with a bright light directly overhead.



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GAME DEVELOPMENT

Here are some of the game’s features we’ve been focusing on this month:

The major rulebook overhaul continues; we’ll publish it as soon as it’s ready.
‘Blind’ playtesting is ongoing; the game is currently with playtesting groups who will play the game based solely on the rulebook.
Simplification of chopping and digging rules; now quicker, easier and less fiddly!
Removal of time tokens from the game; passage of time is now baked into the threat tracker which means less things to check per turn.
Significant upgrades across all cards; culling of ‘boring’ cards, introduction of more interesting and diverse cards to improve the overall deckbuilding aspect of the game experience.
Objective chain updates, including testing of variable objectives allowing for more variety between games.
Various graphic design improvements, including a player board upgrade to include designated consumable and discard pile area.

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Back in March
I'll be back next month with more art, development news, and factory samples to show you! It’s really lovely to see everything come together; thank you all so much for your support.

Remember; if you missed the campaign but would still like to get your hands on the game, late pledges are now available via the link below:
TERRARIA: THE BOARD GAME CAMPAIGN LATE PLEDGES​
Until next time!



OTHER COMMUNITY NEWS
TERRARIA MEDIA SPOTLIGHT
The Terraria community is filled with incredible fan media. We love to browse Terraria associated social pages and check out the creative minds sharing wonderful creations. We wanted to spotlight some of the trending media that caught our attention this month. Please let us know if any of the shared media has a different original creator.
(CLICK A GIVEN IMAGE TO HEAD OVER TO THE THREAD WHERE WE SAW IT)



by SnookyZun



by GreyL1me🌳



by BigManTing0w0



by The_Overseer_Pal



by Green-Milk-2023
by EL TomC



by PurposeMundane145



by Pitool



by waweezer



by Shadou & SleepyEZ



by Tommy____Tsunami



by CerealSunny
by SPICYham



by TerrarianMitrilda



by drawnbykrishna



by The_Omega_Yiffmaster



by BaileyTheZ
by MisterWah



by JunohNebula



by Malebeja



by hiltop4
by Kitnight



by Snoo_86169



by Suinumi




TERRARIA VALENTINE'S CARD CONTEST WINNERS

Congratulations to the winners of our Valentine's Card Contest! Our top three finishers are as follows:
☆GENJO☆ ~ 40,000 Prize Points and the Event Winner role!
maelstromait ~ 30,000 Prize Points!
GameTutorialYT ~ 25,000 Prize Points!
5k Prize Points were also awarded to all who participated!




TERRARIA BUILDING TRIALS EVENT #2
It's been a while since our last full building contest, so we wanted to end February with a lovely community suggested event! For this event, we wanted to celebrate one of Terraria's most beloved additions! The Pylons!
Please join the official Terraria Discord for all event details.
Prize Pool
1st 40,000 Prize Points and the Event Winner role!
2nd 30,000 Prize Points
3rd 20,000 Prize Points
Participation Prize: 2,500 Prize Point
s
Here is a fun example for this event



Submissions open now, with submissions closing on February 28, 2025 9:59 PM
Special thanks to ᒍᗴᒪᒪYᗷᗴᑎ ( ᗰᗰ ᖴIᑎᑕᕼ OᑎᒪY) for the initial concept! If YOU would like to suggest anything such as event ideas, poll or trivia and epic battles submissions, DM @Event Mail in the official Terraria Discord your thoughts!
Good luck and have fun building!



Until next time, Terrarians - we hope you have an amazing month, and we look forward to bringing you the latest and greatest next time!