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Tuesday, February 11, 2025 3:04:19 PM

The Edge of The World Arrives

I've just uploaded the latest free expansion to Bulwark. Yey we can now all go over the edge.



Lets start off with a new video that sort of reintroduces Bulwark and shows some of the new features

This one had a long time cooking, but it's finally here and it comes with a lot of new content as well as plenty of bits and bobs. Here's the full changelist
New Content

Added a literal Edge to the Ursee, south of the Mongres Expanse
Added many more rocks and cliffs to the Edge and the general southern area
Added Admiralty settlement, which increases unit cap +10
Added Gallery Borgia location, which increases unit cap +10
Added Silence of the Cycles settlement, which increases unit cap +10
Added Leviathan's Toothache settlement, which increases unit cap +10
Added three Squidbelly mercenary market locations where mercenaries can be hired
Added Rekker Freehouse Capital units to the mercenary market
Added Murenal Freebooter Capital units to the mercenary market
Added Mantaraider Freebooter Heavy Fighter units the to mercenary market
Added DLC Verne Bannerless units to the mercenary market
Added DLC Piranha Bannerless units to the mercenary market
Added random ambushes to the Edge area
Added random hostiles spawn to the Edge area
Added new top-tier buildings to the Mancer faction
Added a wider arch to stone curtain walls to pass foundations or balconies
Added Mancer battlement props to pie-shaped foundations
Added a Mancer stone first-floor tower
Added an Imperial stone first-floor tower
Added a Freehouse stone first-floor tower
Added a Bannerless stone first-floor tower
Added a memorial location and the wreckage of Oberon's Gate to the Maw

QoL Improvements

You can no longer build near a ‘for sale’ small settlement
Made it so that enemies from random encounters are also shown on the map
Removed the curtain wall going to normal bridges over a foundation or balcony
Made the little foundation extension appear at the same height as its parent
Splinter balance is now shown when buying units from Commanders
Resource flow is no longer hidden when opening a dialogue
The selected tower political overlay is now always visible in resource flow mode, for every tower
Prevented the command Flagship from setting a course across the Edge or into the Maw
Commanders and Captains now correctly show up in freebuild
You can now buy units for free in freebuild
Zoom in photomode allows for greater and smaller FOV values


Balancing

Prevented random Imperial houses from spawning
Random encounters are matched better with respect to your fleet, having a chance to scale upwards
Slowed down some of the smaller airships for more coherent air fleet behaviour
Shuffled a few Merchant Princes around to make space on the soultree (they changed faction)
Rebalanced the soultree a bit
War levels in normal mode progress a tad more slowly, allowing for a longer low-intensity war to occur
Balanced defending units from other factions to be 140% tougher

Visuals

Improved the Maw/Edge visual effects further
Changed the nighttime colour setup to be moodier and added purple tones.
Added more detail to existing Mancer top-tier buildings
Added more wave splashes on shores and optimized the overall system
Corrected wind direction across sails, flags, waves and windmills to be more consistent
Fixed the stone aqueduct model gaps and other general visual fopars
Fixed the balloon-spawning shader
Added more detail to capital Aairship balloons and added detailed rigging to most
Added an underside to the Mawspring, for folks trying to place it in the Maw or on the Edge.
Fixed up map layout placenames
Revamped Shard settlement
Revamped Imperial Thunderstrike balloon and added more rigging and general detail.
Revamped Bannerless capital Airship balloon and added more rigging and general detail.
Revamped the Imperial Surveyor balloon and added more rigging and general detail.
Revamped the Freehouse Surveyor balloon.

Bugfixes

Fixed stone quarry’s not improving inside Maw
Fixed a bug where the naval gun would jump around on a settlement that just turned hostile
fixed free house top tier houses from having a weird glow
The player fleet health bar is limited to 100%
fixed a major issue where freebuild would autosave over slot 1

As always let me know if any bugs pop up and how these additions feel to you.
And here's a little sneak preview of a location I have been dying to share , especially for those deep into the Lore or those that played the Falconeer. A place that felt underwhelming for its significanse in the games. The Gate Memorial


Cheerio,
Tomas