🌟 Update and Fix 🌟
Greetings Warlander!
We will be updating the game at 6:00 am UTC today to fix a known issue and revert the Sep 3 changes made to Tower capture speed and behavior.
The details are as follows.
Fixed an issue with the Wave Blaster Mage Skill so that it no longer enters a cooldown when it is interrupted by an enemy attack before it can fire.
The time required to capture a Tower has been adjusted for 2-Army and 5-Army Battles. Due to these changes, changes have also been made to how Towers behave.
From Enemy Occupied to Neutral:
Before adjustments
1 player...30s
2 players...15s
3 players...7.5s
4 players or more...5s
After adjustment:
1 player...16s
2 players...8s
3 players...5.33s
4 players...4s
And so on, for up to 20 players.
From Neutral to 100% Captured:
Before adjustment:
1 player...30s
2 players...15s
3 players...7.5s
4 players or more...5s
After adjustment:
1 player...8s
2 players...4s
3 players...2.67s
4 players...2s
And so on, for up to 20 players.
In accordance with the above, changes were made to the behavior of Towers.
The Capture Gauge decreases automatically unless it is at 100% (previously 80%).
You can only Warp to allied Towers that are 100% Captured (previously 80%).
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