Version 1.1.76 released as stable
Changes
Added autosave slots to "The Rest" settings gui. more
Bugfixes
Fixed a crash with crafting machines using burner energy sources and items that produce burnt results. more
Fixed that the bonus GUI could show incorrect values for modded inserter bonuses. more
Fixed that additional layers of multi-layer recipe icons were tinted when building. more
Fixed that restoring a window minimized to the macOS dock would freeze the graphics. more
Fixed a crash related to failed audio initialization and switching audio devices.
Fixed a crash when creating surfaces during the chunk deleted event. more
Fixed that projectiles didn't draw oriented lights at the correct orientation. more
Fixed that the 'create_spidertron()' Lua function didn't set the correct minable result name. more
Fixed that 'item on ground' didn't show item amount in the tooltip. more
Fixed a crash when restarting after syncing mods with save if the mod(s) were disabled and the save had a valid replay. more
Fixed working sound's volume or speed not being matched to activity when fading, for example with pipes. more
Fixed overlaping red and green wires connected to a power switch. more
Fixed that moving a container with which a loader was interacting would not disconnect the loader.
Fixed that vehicle ammo slot filter selection would show ammos that the slot cannot accept. more
Fixed vehicle ammo slot style when filtered. more
Fixed train lights in preview would render for trains on surface a player is on, not for the surface being rendered. more
Fixed that cloning item entities wouldn't clone the to-be-looted flag. more
Fixed that boilers wouldn't consume fuel if fed fluid at maximum temperature. more
Fixed a desync related to custom blueprints. more
Fixed transport belts not decompressing overcompressed items in certain cases. more
Fixed drawing an extra shadow for health bars of items on ground and items on belts.
Fixed that connecting circuit or copper wires in map view did not work if the Build and Drag map controls conflicted. more
Fixed override_sound_type having no effect. more
Fixed a crash when trying to filter car/spider ammo slots. more
Fixed visual artifact in water when zoomed out.
Fixed 'on_entity_renamed' Lua event not including 'player_index' if copy-pasting to a train stop. more
Scripting
Added 'entity' to LuaPlayer::open_map and LuaPlayer::zoom_to_world, which specifies an entity to follow.
Added LuaRailPath::is_front read.
Added LuaEntityPrototype::alert_icon_scale read.
Added LuaBootstrap::get_prototype_history().
Added LuaGameScript::console_command_used read.
Added is_split to on_player_fast_transferred.
Added LuaPlayer::drag_target read.
Added LuaControl::surface_index and force_index read.
Added LuaEntity::inserter_target_pickup_count read.
Modding
Added LoaderPrototype::allow_rail_interaction and allow_container_interaction.
You can get experimental releases by selecting the 'experimental' beta branch under Factorio's properties in Steam.