⚔️ Warlander Update 1.13.0 ⚔️
New Game Mode: Union War! Separate into player groups called Unions and aim for the top of the leaderboards.
First, this will be introduced in a preview event three times a day (4:00 am/2:00 pm/9:00 pm UTC) from Nov 28 to Dec 12.
Each player sets a Union Tag. Players with matching Union Tags are considered to be in the same union.
Players with the same Union Tag are more likely to be matched in the same Battle and on the same Army.
During the preview event, you can only select from preset Unions.
Each player earns rank points from Battle results. The overall Union Ranking is determined by Union Points which are calculated from the rank points earned by each player belonging to the union.
Union ranking is determined by the sum of all members' rank points, and each player's rank is multiplied by a multiplier (influence coefficient) according to his/her rank in the members' ranking.
Members ranked 1~10 within their Union have their points tripled, while those ranked 101st and below have their points multiplied by 0.1. This means that even a union with a relatively small number of members may be able to compete with a union with a large number of members depending on the performance of its top members!
The point system for Deploying Characters with high-ranking Titles will be changed.
When a character respawns, this will cost Deploy Points.
Deploy points increase over time; the later in the Battle, the more points obtained.
Deploy points also increase when your Army’s Core is damaged.
A preview event for this mode will be held on the following dates (all times in UTC):
9:00 am November 28 to 8:59 am December 1
9:00 am December 2 to 8:59 am December 4
Major Change to Battle Rules
The current system, which allows players to Deploy Characters with higher Title Ranks earlier by earning Valor Points, frequently resulted in the team that won the battle early on by Deploying Characters with high ranked Titles, causing the development of the game to become one-sided. Furthermore, the actions that lead to victory change depending on the situation, which makes it difficult to create a comprehensive evaluation system for earning Valor Points. This new system awards point over time, making it easier to formulate strategies for which character to Deploy at which point in time. We also hope that this system will make it easier for comebacks to occur by awarding points to Armies that have taken damage to their Cores.
New Squad Respawn System
You will now be able to Warp/respawn at a Squad Member's location to make it easier to act as part of a Squad.
However, a Squad Warp or Squad respawn cannot occur under the following conditions:
When the target Squad member is in an enemy keep
When the target Squad member is near an enemy
New Mage skill: Snow Vortex
A violent whirlwind of snow that inflicts ice damage and freezes enemies in range.
A sound effect now plays when Protection is lost due to an enemy attack.
In order to open room for more varied Mage Titles, and to make the Titles more consistent with their characteristics, Title names, unlock conditions, and characteristics of some Mage Titles will be changed.
Warrior Titles
Hitman: Backstab Power +3.75%
Assassin: Backstab Power +5.62%
Nightblade: Backstab Power +7.5%
Cleric Titles
Nurse: Rescue Speed +16%
Chirurgeon: Rescue Speed +24%
Savior: Rescue Speed +32%
Mage Titles
Tamer: Familiar Cooldown -2%
Summoner: Familiar Cooldown -4%
Conjurer: Familiar Cooldown -6%
Spiritcaller: Familiar Cooldown -8%
Occultist: Familiar Attack Power +5%
Diabolist: Familiar Attack Power +7.5%
Demon Ruler: Familiar Attack Power +10%
New talents will be added.
Enhanced Backstrike
Servant Cooldown Down
Aim Move Speed Up
Tips will be added on the loading screen.
As Perks with continuous effects (such as those that boost max HP) are no longer affected by the Cleric Skill Dispel as this allows players to gain Valor points multiple times.
It will now be possible to activate the Cleric Skill Warp Gate even if another warp gate created by a member of the same Squad exists on the battlefield.
If triggered, other warp gates created by Squad mates will be destroyed.
The performance of Warp Gate has been adjusted.
Warp Gate will be made easier to use by adjusting the cooldown and cast time. The duration will also be adjusted so that it is recognized as a target that can be destroyed.
Cooldown: 30s→20s
Cast time: 6s→3s
Duration: 25/30/35/40/45⇒60/90/120/150/180
The performance of Holy Protection has been adjusted.
Due to the lower effectiveness and decreased usage of Holy Protection compared to other abilities, adjustments will be made to enhance its effects. Simultaneously, to clearly define Holy Protection's role in supporting allied players, the Additional Armor granted to oneself will be half of the regular effect.
Additional Armor: 10/20/30/40/50→20/40/60/80/100
The Additional Armor granted to oneself is halved
If Harvest Dance's Additional Armor is also granted to oneself, the effect is halved
The performance of Whirlwind has been adjusted.
Adjustments will be made to Whirlwind as its damage output was low compared to CP and skill cooldown times.
CP: 45/60/110/155/175 → 30/60/100/115/125
Attack: 10/10.75/13.25/15.5/16.5 → 15/17.25/20.25/21.38/22.12
Demolition: 10/10.75/13.25/15.5/16.5 → 15/17.25/20.25/21.38/22.12
The performance of Ice Spear has been adjusted.
By combining it with other ice attribute skills, Freeze values will be added to enhance its effectiveness.
When the Freeze value reaches a certain level, it will enter a frozen state.
The performance of Ice Missile has been adjusted.
By combining it with other ice attribute skills, Freeze values will be added to enhance its effectiveness.
When the Freeze value reaches a certain level, it will enter a frozen state.
As a result, adjustments to the damage amount and cooldown will be made.
Cooldown: 11s→13s
Attack: 25→20
Demolition: 25→20
The performance of Fire Wall has been adjusted.
Previously, there was no warning when activating Fire Wall, and players had limited ways to deal with it. Therefore, we will change it to provide a warning before the activation of Fire Wall. Additionally, we have enhanced the burning effect, reduced the slowing effect, added an impact on physical entities, and extended the activation range, making it more user-friendly.
CP: 20/35/75/110/125 ⇒ 15/30/45/60/75
Demolition: 0→20
Warning signs have been added
Adjusted to ignite more quickly
Placement range: 25m→35m
Slowing effect: 80%→30%
The performance of Wave Blaster has been adjusted.
Due to the small size of low-level Wave Blasters making effective use difficult, size adjustments will be made. Additionally, since the attackable time after staggering was short, stagger duration will be adjusted.
Size (m):1.5/2.34/2.52/2.58/2.62⇒2/2.46/2.56/2.59/2.62
Increased stagger duration
Fixed a bug that caused warp gates to remain in the air if the location where the warp gate was installed was destroyed.
Fixed a bug that caused the range of dash slashes to be greater than normal in rare cases.
The bug that caused the victory camera to malfunction under certain conditions on Dawn Bridge B has been fixed.
Other minor bug fixes.
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