A Plague Tale: Requiem Review (XVII)
When I first launched A Plague Tale: Requiem, I couldn’t tear myself away from the screen. The game was very beautiful and exciting, but for some reason I abandoned it. I think it was because of the slow start. However, when I decided to play it to the end, I was absolutely delighted. I played it three times in three days, completed all the achievements at 100% and would gladly play it again.
It was an amazing journey, full of emotions, tension and unexpected turns, especially at the end, when two wonderful characters died. It was very sad and offensive. The game tells a touching story about two children, Amicia and her younger brother Hugo, who are trying to cure him from a mysterious disease Prime Macula in 14th century France.
The graphics in the game are simply magnificent. Each scene looks like a painting, and the atmosphere of medieval France is conveyed so accurately that every step can be screenshotted and admired. The gameplay also does not leave you indifferent. Puzzles, stealth mechanics, and the need to think on your feet make every minute of the game exciting. The player can choose to kill all enemies or take minimal casualties, which unlocks various skills that help in the gameplay. However, sometimes you still have to kill, and in some chapters it is necessary.
The relationship between Amicia and Hugo occupies a special place. As the older brother, I do not always understand how she loves her brother so much, but maybe this is my perception. The soundtrack deserves a special mention. The music and sound effects increase the tension and emotional depth of the game. The acting, especially the voice work, conveys the characters' personalities and emotions perfectly. For example, when Amicia cries, her voice sounds appropriate, which adds realism to the game.
The music in the main menu is something special. The game is very cool, and although at first glance it may not seem very attractive, I definitely recommend it for passing. I assure you, you will like it.